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Inscription Guide

Inscriptions refer to the text on an item enclosed in curly braces.

a Slimy Mold {this is an inscription}

User made inscriptions

Users can manually apply inscriptions to items by pressing the { key, which allows them to make notes specific for that item, for example noting down where in the dungeon the item what found. In addition, certain patterns of text can be added to tell the game something about the item, for example that it should not be possible to sell it (to avoid selling your favorite weapon by accident).

Binding an item to a command

When making macros that involve items, it is usually useful to have the ability to tell the game what item you want it to use for that macro, since the order of items in the inventory changes all the time. This is accomplished by binding the item to a specific command, and giving it a number, so it can be referred to as "quaff item 3" or "read item 2".

To bind an item to a command, simply inscribe the item with the at sign ( @ ) followed by the command it should be bound to, and the number the item should be for that command. For example @q1 to make the item "quaff item 1", or @r2 to make the item "read item 2".

The number must be between 0 and 9

If an item is inscribed @5 it will be "item 5" for every command, but @q5 will have higher priority for quaffing.

Recall depth

A special inscription may be added to items that offer the functionality of "Word of Recall" to specify how deep into the dungeon the item should take the character. Inscribing the item @R450 will make it take the character to 450ft, if the character has previously been that deep, otherwise it will be taken to its maximum depth.

Disabling functionality

To avoid accidentally selling, dropping, throwing or destroying an item, the item can be inscribed with a pattern starting with an exclamation mark ( ! ) followed by the command that should be disabled. To disable selling, simply inscribe the item with !s , to disable accidentally destroying the item, inscribe it with !k . Several commands can be listed after the exclamation mark in order to disable multiple things for the same item. To disable selling, dropping and destroying inscribe the item with !sdk .

Automatic pick-up

For ammunition like Arrows, Bolts or Shots, there can be added an inscription to automatically pick them up when the player walks over them, to ease the task of picking up all the arrows after shooting at a moving monster. The inscription for this functionality is: =g .

Game made inscriptions

Some items already have inscriptions when they are found, or automatically get inscriptions while you are carrying them. These inscriptions are there to inform the user of what the character knows about the item.

Pseudo-identification

Pseudo-identification is where the character has some feeling about an item's qualities, for example noticing that a Dagger it is slightly better or worse than the average Dagger, but no specific details about how much better or worse.

Once the character has a feeling about an item, an inscription will be automatically added to reflect it.

a Dagger (1d4) {good}
a Broken Sword (1d2) {worthless}

Unique monster loot

When a unique monster is killed, and drops items, the dropped items will be automatically inscribed with the name of the unique, to easily identify what the unique monster really dropped.

a Dagger (2d4) {Wormtongue, Agent of Saruman}

Discounted items

Sometimes the town shops will offer discounts on items they sell, and items bought with discounts will have that discount permanently, to avoid players just selling it back to the store for profit.

a Scroll of Identify {50% off}

These inscriptions cannot be removed, since the discount stays with the item permanently, but other inscriptions can be written over them, and they will only appear when all other inscriptions are removed.