ARGH! My eyes bleed! Give me the old theme!

MAngband Monster Information

Constantly up-to-date, extracted live from the game.


Grand master mystic
Depth: 2850ft Rarity: 3 Speed: +20 Hitpoints: 22d100 AC: 80 Exp: 15000
He is one of the few true masters of the art, being extremely skillful in all forms of unarmed combat and controlling the world's natural creatures with disdainful ease. This creature is normally found at a depth of 2850ft and moves very quickly. He is magical, casting spells which heal-self, cause mind blasting, summon spiders, summon hounds or summon animals; 1 time in 3. He can open doors and bash down doors. He is invisible. He is immune to acid, fire, lightning, cold and poison. He cannot be confused or slept. He is observant of intruders, which he may notice from 300 feet. He may carry up to 8 objects. He can kick to attack with damage 20d2, kick to attack with damage 10d2, hit to poison with damage 20d1 and hit to paralyze with damage 15d1.

More monster information...

Heros slain by this creature

  • Alasdair the level 26 Hobbit Ranger (2 May 14)
  • Drunk the level 43 Dwarf Priest (24 Jul 13)
  • Greyshoe the level 21 Dwarf Rogue (28 May 13)
  • Monkey the level 35 Half-Orc Ranger (10 May 12)