/*
 * File: list-rooms.h
 * Purpose: Matches dungeon room names to their building functions
 */

ROOM("simple room", 0, 0, simple)
ROOM("large room", 0, 0, large)
ROOM("crossed room", 0, 0, crossed)
ROOM("circular room", 0, 0, circular)
ROOM("overlap room", 0, 0, overlap)
ROOM("room template", 11, 33, template)
ROOM("monster pit", 0, 0, pit)
ROOM("monster nest", 0, 0, nest)
ROOM("Lesser vault", 22, 22, lesser_vault)
ROOM("Medium vault", 22, 33, medium_vault)
ROOM("Greater vault", 44, 66, greater_vault)
