/*
 * File: list-mon-race-flags.h
 * Purpose: Monster race flags
 *
 * Column 2 (descr) is currently used for lore descriptions.
 */

/* symbol           descr */
RF(NONE, "",            "")
RF(UNIQUE, "",          "")
RF(QUESTOR, "",         "")
RF(MALE, "",            "")
RF(FEMALE, "",          "")
RF(CHAR_CLEAR, "",      "")
RF(ATTR_CLEAR, "",      "")
RF(ATTR_MULTI, "",      "")
RF(FORCE_DEPTH, "",     "")
RF(UNAWARE, "",         "")
RF(FORCE_SLEEP, "",     "")
RF(FORCE_EXTRA, "",     "")
RF(GROUP_AI, "",        "")
RF(NEVER_BLOW, "",      "")
RF(NEVER_MOVE, "",      "")
RF(RAND_25, "",         "")
RF(RAND_50, "",         "")
RF(ONLY_GOLD, "",       "")
RF(ONLY_ITEM, "",       "")
RF(DROP_40, "",         "")
RF(DROP_60, "",         "")
RF(DROP_1, "",          "")
RF(DROP_2, "",          "")
RF(DROP_3, "",          "")
RF(DROP_4, "",          "")
RF(DROP_GOOD, "",       "")
RF(DROP_GREAT, "",      "")
RF(DROP_20, "",         "")
RF(MIMIC_INV, "",       "")
RF(STUPID, "",          "")
RF(SMART, "",           "")
RF(HAS_LIGHT, "",       "")
RF(ATTR_FLICKER, "",    "")
RF(INVISIBLE, "",       "invisible")
RF(COLD_BLOOD, "",      "cold blooded")
RF(EMPTY_MIND, "",      "not detected by telepathy")
RF(WEIRD_MIND, "",      "rarely detected by telepathy")
RF(MULTIPLY, "",        "")
RF(REGENERATE, "",      "")
RF(POWERFUL, "",        "")
RF(OPEN_DOOR, "",       "open doors")
RF(BASH_DOOR, "",       "bash down doors")
RF(PASS_WALL, "",       "pass through walls")
RF(KILL_WALL, "",       "bore through walls")
RF(MOVE_BODY, "",       "push past weaker monsters")
RF(KILL_BODY, "",       "destroy weaker monsters")
RF(TAKE_ITEM, "",       "pick up objects")
RF(KILL_ITEM, "",       "destroy objects")
RF(ORC, "orcs",         "orc")
RF(TROLL, "trolls",     "troll")
RF(GIANT, "giants",     "giant")
RF(DRAGON, "dragons",   "dragon")
RF(DEMON, "demons",     "demon")
RF(UNDEAD, "undead",    "undead")
RF(EVIL, "evil creatures", "evil")
RF(ANIMAL, "animals",   "natural")
RF(METAL, "",           "metal")
RF(NONLIVING, "",       "nonliving")
RF(HURT_LIGHT, "",      "bright light")
RF(HURT_ROCK, "",       "rock remover")
RF(HURT_FIRE, "",       "fire")
RF(HURT_COLD, "",       "cold")
RF(IM_ACID, "",         "acid")
RF(IM_ELEC, "",         "lightning")
RF(IM_FIRE, "",         "fire")
RF(IM_COLD, "",         "cold")
RF(IM_POIS, "",         "poison")
RF(IM_NETHER, "",       "nether")
RF(IM_WATER, "",        "water")
RF(IM_PLASMA, "",       "plasma")
RF(IM_NEXUS, "",        "nexus")
RF(IM_DISEN, "",        "disenchantment")
RF(NO_FEAR, "",         "frightened")
RF(NO_STUN, "",         "stunned")
RF(NO_CONF, "",         "confused")
RF(NO_SLEEP, "",        "slept")
RF(HUMANOID, "",        "")
RF(HAS_LEGS, "",        "")
RF(DROP_SKELETON, "",   "")
RF(DROP_CORPSE, "",     "")
RF(ANTI_MAGIC, "",      "")
RF(WANDERER, "",        "")
RF(PWMANG_BASE, "",     "")
RF(PWMANG_EXTRA, "",    "")
RF(WILD_ALL, "",        "")
RF(WILD_SHORE, "",      "")
RF(WILD_GRASS, "",      "")
RF(WILD_WOOD, "",       "")
RF(WILD_SWAMP, "",      "")
RF(WILD_WASTE, "",      "")
RF(WILD_MOUNTAIN, "",   "")
RF(WILD_VOLCANO, "",    "")
/* end flags */
