# File: trap.txt


# This file is used to initialize the rune and trap definitions for 
# PWMAngband.

# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.

# === Understanding trap.txt ===

# name : serial number : trap name : short description
# graphics : symbol : color
# appear : rarity : minimum depth : maximum number on level
# flags : trap flags
# effect : trap effect
# desc : description


name:0:no trap:no trap
graphics: :w

# 0x03 --> glyph of warding

name:3:glyph of warding:glyph of warding
graphics:;:y
appear:0:0:0
flags:RUNE | VISIBLE | FLOOR
desc:A magical rune which monsters cannot pass without difficulty.

name:4:door lock:door lock
graphics: :w
appear:0:0:0
flags:LOCK | INVISIBLE
desc:A device which makes a closed door harder to open.

# 0x10 --> visible trap -- trap door

name:16:trap door:trap door
graphics:^:w
appear:0:2:0
flags:TRAP | FLOOR | DOWN
effect:TRAP_DOOR
dice:2d8
desc:It looks like floor, but step incautiously and you will fall through.

# 0x11 --> visible trap -- open pit

name:17:pit:pit
graphics:^:s
appear:0:2:0
flags:TRAP | FLOOR
effect:TRAP_PIT
dice:2d6
desc:A hole dug to snare the unwary.

# 0x12 --> visible trap -- spiked pit

name:18:pit:spiked pit
graphics:^:s
appear:0:2:0
flags:TRAP | FLOOR
effect:TRAP_PIT_SPIKES
dice:2d6
desc:A hole dug to snare the unwary, with spikes.

# 0x13 --> visible trap -- poison pit

name:19:pit:poison pit
graphics:^:s
appear:0:2:0
flags:TRAP | FLOOR
effect:TRAP_PIT_POISON
dice:2d6
desc:A hole dug to snare the unwary, with poisoned spikes.

# 0x14 --> visible trap -- rune -- summon

name:20:strange rune:summon rune
graphics:^:B
appear:0:3:0
flags:TRAP | FLOOR
effect:TRAP_RUNE_SUMMON
dice:2+1d3
desc:A magical rune which calls up monsters to attack you.

# 0x15 --> visible trap -- rune -- teleport

name:21:strange rune:teleport rune
graphics:^:o
appear:0:1:0
flags:TRAP | FLOOR
effect:TRAP_RUNE_TELEPORT
dice:100
desc:A magical rune which teleports you to a random location.

# 0x16 --> visible trap -- spot -- fire

name:22:discolored spot:fire trap
graphics:^:u
appear:0:2:0
flags:TRAP | FLOOR
effect:TRAP_SPOT_FIRE
dice:4d6
desc:A strange coloured spot on the ground - beware its fiery attack.

# 0x17 --> visible trap -- spot -- acid

name:23:discolored spot:acid trap
graphics:^:u
appear:0:2:0
flags:TRAP | FLOOR
effect:TRAP_SPOT_ACID
dice:4d6
desc:A strange coloured spot on the ground - beware its acidic attack.

# 0x18 --> visible trap -- dart -- slow

name:24:dart trap:slow dart
graphics:^:r
appear:0:2:0
flags:TRAP | FLOOR
effect:TRAP_DART_SLOW
desc:A trap which shoots slowing darts.

# 0x19 --> visible trap -- dart -- lose str

name:25:dart trap:strength loss dart
graphics:^:r
appear:0:6:0
flags:TRAP | FLOOR
effect:TRAP_DART_LOSE_STR
desc:A trap which shoots damaging darts.

# 0x1A --> visible trap -- dart -- lose dex

name:26:dart trap:dexterity loss dart
graphics:^:r
appear:0:6:0
flags:TRAP | FLOOR
effect:TRAP_DART_LOSE_DEX
desc:A trap which shoots damaging darts.

# 0x1B --> visible trap -- dart -- lose con

name:27:dart trap:constitution loss dart
graphics:^:r
appear:0:6:0
flags:TRAP | FLOOR
effect:TRAP_DART_LOSE_CON
desc:A trap which shoots damaging darts.

# 0x1C --> visible trap -- gas -- blind

name:28:gas trap:blinding gas trap
graphics:^:g
appear:0:2:0
flags:TRAP | FLOOR
effect:TRAP_GAS_BLIND
desc:A trap that releases gas to blind you.

# 0x1D --> visible trap -- gas -- confuse

name:29:gas trap:confusion gas trap
graphics:^:g
appear:0:1:0
flags:TRAP | FLOOR
effect:TRAP_GAS_CONFUSE
desc:A trap that releases gas to confuse you.

# 0x1E --> visible trap -- gas -- poison

name:30:gas trap:poison gas trap
graphics:^:g
appear:0:2:0
flags:TRAP | FLOOR
effect:TRAP_GAS_POISON
desc:A trap that releases gas to poison you.

# 0x1F --> visible trap -- gas -- sleep

name:31:gas trap:sleep gas trap
graphics:^:g
appear:0:2:0
flags:TRAP | FLOOR
effect:TRAP_GAS_SLEEP
desc:A trap that releases gas to put you to sleep.