/**
 * File: list-equip-slots.h
 * Purpose: Types of slot for equipment
 *
 * Fields:
 * slot - The index name of the slot
 * acid_v - whether equipment in the slot needs checking for acid damage
 * name - whether the actual item name is mentioned when things happen to it
 * mention - description for when the slot is mentioned briefly
 * heavy describe - description for when the slot item is too heavy
 * describe - description for when the slot is described at length
 */
/* slot          acid_v  name   mention         heavy describe  describe */
EQUIP(NONE,       false, false, "",             "",             "")
EQUIP(WEAPON,     false, false, "Wielding",     "just lifting", "attacking enemies with")
EQUIP(BOW,        false, false, "Shooting",     "just holding", "shooting missiles with")
EQUIP(RING,       false, true,  "On %s",        "",             "wearing on your %s")
EQUIP(AMULET,     false, true,  "Around %s",    "",             "wearing around your %s")
EQUIP(LIGHT,      false, false, "Light source", "",             "using to light your way")
EQUIP(BODY_ARMOR, true,  true,  "On %s",        "",             "wearing on your %s")
EQUIP(CLOAK,      true,  true,  "On %s",        "",             "wearing on your %s")
EQUIP(SHIELD,     true,  true,  "On %s",        "",             "wearing on your %s")
EQUIP(HAT,        true,  true,  "On %s",        "",             "wearing on your %s")
EQUIP(GLOVES,     true,  true,  "On %s",        "",             "wearing on your %s")
EQUIP(BOOTS,      true,  true,  "On %s",        "",             "wearing on your %s")
EQUIP(TOOL,       false, false, "Using",        "",             "using to dig")
