Search found 711 matches

by Berendol
Mon 10.09.2007, 14:42
Forum: General Discussion
Topic: Floating Eye combat
Replies: 0
Views: 8677

Floating Eye combat

This topic has been moved to [link=http://www.mangband.org/cgi-bin/yabb/Ya ... 90;start=0]Version 1.0.0[/link] by Crimson.
by Berendol
Thu 06.09.2007, 23:28
Forum: Wish List / Think tank
Topic: New Player tutorial mode
Replies: 4
Views: 7710

Re: New Player tutorial mode

How would one query the help bot? That would make all the difference. Automatic first-time messages for each major action would be helpful. Here is what I'd call the 'first' real major actions: * Birth * Entering a store * Entering a dungeon * Picking up an item (with sub-class actions for this bein...
by Berendol
Sat 01.09.2007, 23:19
Forum: Wish List / Think tank
Topic: Floating eye perma-paralysis sucks.
Replies: 10
Views: 14960

Re: Floating eye perma-paralysis sucks.

Hey, I like it! I like it a lot! Is it even possible for a monster to check whether an attack was successful??

Also, I found Fink's post count entertaining: 404.
by Berendol
Sat 25.08.2007, 17:04
Forum: Wish List / Think tank
Topic: Focus on the New User
Replies: 52
Views: 308812

Re: Focus on the New User

Yeah, a wiki would do very nicely! link? All the way at the top of every Forum page, next to Who's Playing link, there's a Library link. That's the Wiki I set up in December. I think I set it up to require registration, but that's rather painless and you get credited for your work. offtopic2: http:...
by Berendol
Thu 23.08.2007, 00:23
Forum: General Discussion
Topic: Trees
Replies: 4
Views: 7444

Re: Trees

The random number seed for the town is saved in the server savefile so the buildings are always the same. Unfortunately, this means that the trees are always in the same place. The town is generated exactly the same in every way, every time the town must be generated. The trigger is usually restarti...
by Berendol
Thu 23.08.2007, 00:20
Forum: Wish List / Think tank
Topic: Floating eye perma-paralysis sucks.
Replies: 10
Views: 14960

Re: Floating eye perma-paralysis sucks.

[quote author=Fink link=board=thinktank;num=1187838419;start=0#1 date=08/22/07 at 22:09:18]Sure, mangband is supposed to be a hardcore dungeon crawl game. But this kind of thing is over the line - after all, we *do* want new people to check out the game, find an experience they like, and stay :P[/qu...
by Berendol
Thu 23.08.2007, 00:18
Forum: Wish List / Think tank
Topic: Focus on the New User
Replies: 52
Views: 308812

Re: Our documentation sucks.

I've got a bunch of replies, but I'd like to condense it down to one post. Problem: We've got dozens of overlapping files, guides, faqs, docs, manuals, help files, and everything else scatterred all over the place. Half of them reference things that havent been in the game in eons, and the other hal...
by Berendol
Mon 13.08.2007, 15:25
Forum: Wish List / Think tank
Topic: Multiple servers from one IP
Replies: 2
Views: 5802

Re: Multiple servers from one IP

Seed fertilized for great justice! Yes, it's a good idea! This is an excellent place (this thread and board) to discuss its implementation, too. AFAIK, to make this work, the metaserver needs to have a field for the port number. Crimson, is this possible with the current metaserver, or will it break...
by Berendol
Mon 13.08.2007, 15:22
Forum: General Discussion
Topic: SCO loses!
Replies: 4
Views: 8280

Re: SCO loses!

Sun Micro has Solaris. It's a UNIX, yes, but SCO has been extorting everyone for a "license" to use anything remotely UNIX-like. That's why so many of us are glad to see them effectively stomped in court.
by Berendol
Sat 11.08.2007, 20:29
Forum: General Discussion
Topic: SCO loses!
Replies: 4
Views: 8280

SCO loses!

I think this is news worthy, since this game has until very recently depended so heavily upon UNIX, and its heritage lies in UNIX. SCO has finally lost after all these years of court cases and extortion! See this Groklaw article From the article: The court concludes that Novell is the owner of the U...
by Berendol
Wed 08.08.2007, 23:30
Forum: Wish List / Think tank
Topic: Artifact tax
Replies: 19
Views: 43991

Re: Artifact tax

Hey. I have an idea similar to the artifact tax that could also work. What if artifacts were a bit more susceptible to disenchantment attacks, regardless of the wielder's armor? And then, what if normal enchant scrolls didn't work and you had to buy special scrolls to re-enchant them? These would be...
by Berendol
Sat 04.08.2007, 21:23
Forum: Wish List / Think tank
Topic: House tax
Replies: 8
Views: 11217

Re: House tax

Hmmm. Renting and taxing are two different ideas. I could see renting "virtual apartments" in a shop-like scenario, or some as-of-yet uncreated generated map thing. You know, go upstairs from the Weapon Store to your 12x15 one bedroom apartment #107 on the 3rd floor. If you don't pay your rent, you ...
by Berendol
Sat 04.08.2007, 21:20
Forum: New Player Support
Topic: Time Tables
Replies: 5
Views: 11090

Re: Time Tables

[quote author=Fx71 link=board=newbies;num=1186098909;start=0#4 date=08/04/07 at 08:30:49] 7chan.org[/quote] Oh boy. I'd be careful of spending significant amounts of time in the *chan sites after all the news coverage about "anonymous" ("anonymous: we are legion", and in it for teh lulz, right?) bei...
by Berendol
Fri 03.08.2007, 10:09
Forum: Wish List / Think tank
Topic: Big expensive status symbol items
Replies: 0
Views: 8559

Big expensive status symbol items

What about this: We can give the wealthy players something to spend money on without punishing them via taxes, expiring goods, or removal of their items from the main game. I think some expensive "status symbol" type items (trophies? gold/jade/crystal statues? marble columns? potted palm trees? magi...
by Berendol
Fri 03.08.2007, 10:00
Forum: Wish List / Think tank
Topic: Houses
Replies: 2
Views: 6377

Re: Houses

There are plenty of wilderness levels. Here's an exact figure, from defines.h: /* The number of wilderness levels we have allocated. */ #define MAX_WILD 4096 I've been toying with the OP's idea for around five years. I wanted to make a shop-only Scroll of (lesser/normal/greater) Expand House that yo...