Search found 239 matches

by Jug
Sun 10.08.2008, 16:05
Forum: Yet Another Stupid Death
Topic: need help at 1800 [Rescued]
Replies: 2
Views: 6679

Re: need help at 1800 [Rescued]

As discussed in irc but repeated here for the benefit of anyone reading this, yes water bolts both stun and confuse.
by Jug
Sun 10.08.2008, 14:00
Forum: New Player Support
Topic: A question about macros
Replies: 3
Views: 14851

Re: A question about macros

There's no way to view currently defined macros in your client, other than the methods you mention. A command macro executes only when the game is expecting a command. i.e. in a state waiting for the next command (in theory). A normal macro fires any old sequence of key strokes at any time, even whe...
by Jug
Sat 09.08.2008, 22:57
Forum: New Player Support
Topic: What happens to houses when you die?
Replies: 6
Views: 117070

Re: What happens to houses when you die?

So, if I have played a Half-Troll Warrior named Bashus, with password XXX, even after I have died, another player can't create a new character named Bashus, with a different password? That is correct. This is a good thing, it means someone else can't steal your character name after you die. You can...
by Jug
Tue 05.08.2008, 11:41
Forum: Strategy
Topic: Mining, shovels and picks
Replies: 4
Views: 16276

Re: Mining, shovels and picks

Many things summon, not only uniques. There are also summon traps which when walked upon summon monsters. The unique orcs certainly turn up with an escort, so if you met a lot of orcs it's likely to have been an orc unique and his merry band of men. There are also orc "pits" which are fairly common,...
by Jug
Mon 04.08.2008, 21:24
Forum: Strategy
Topic: Mining, shovels and picks
Replies: 4
Views: 16276

Re: Mining, shovels and picks

Tunnelling is extremely valuable, but not really for mining ore. It's real value lies in gaining tactical advantages (like building anti-summoning corridors). The money you can make from mining ore is nothing compared to the money you can make from diving deeper in the dungeon. Equipping a good digg...
by Jug
Mon 04.08.2008, 21:05
Forum: New Player Support
Topic: What happens to houses when you die?
Replies: 6
Views: 117070

Re: What happens to houses when you die?

When a ghost is destroyed that characters houses are emptied of all contents and become available to purchase by other characters.
by Jug
Mon 04.08.2008, 08:01
Forum: Technical Support
Topic: Compiling on Kubuntu
Replies: 10
Views: 15205

Re: Compiling on Kubuntu

Are you just typing ./mangclient after the "./configure && make" ? You should not run the client from the "src" directory (even though you can if you compile it yourself - it won't work properly). You should ensure you are in the "mangband-1_1_0" directory not "mangband-1_1_0/src" when running ./man...
by Jug
Sun 03.08.2008, 19:16
Forum: Technical Support
Topic: Compiling on Kubuntu
Replies: 10
Views: 15205

Re: Compiling on Kubuntu

Toggle numlock
by Jug
Sat 02.08.2008, 15:00
Forum: Technical Support
Topic: Compiling on Kubuntu
Replies: 10
Views: 15205

Re: Compiling on Kubuntu

Which source are you trying to compile? Where and how did you get them? Is there are directory named "mangband" in the src directory? Have you run ./configure? Do you have all the required dependencies? You can install some of them with: sudo apt-get install build-essential libncurses5-dev libx11-de...
by Jug
Fri 01.08.2008, 11:40
Forum: General Discussion
Topic: Rings of Slaying?
Replies: 3
Views: 6682

Re: Rings of Slaying?

Yes, a ring of slaying is just like wearing two separate rings, one of damage and one of accuracy.
by Jug
Thu 31.07.2008, 20:15
Forum: Technical Support
Topic: Stats script for your own server?
Replies: 9
Views: 14704

Re: Stats script for your own server?

Ghosts don't feature in this process, just pretend they don't exist. :) MAngband writes a character dump when a character dies.

When a ghost is destroyed it has no effect on anything (the character was already dead) and no additional dump is written.
by Jug
Wed 30.07.2008, 20:21
Forum: Technical Support
Topic: MAngband net protocol
Replies: 1
Views: 5210

Re: MAngband net protocol

Are there any form of docs/text/writeup on the MAngband net protocol? Nope, there is no documentation other than the source I'm afraid. Be careful reimplementing the networking code, even the networking protocol between different revisions of MAngband isn't compatible. The source in /trunk for exam...
by Jug
Wed 30.07.2008, 16:05
Forum: Technical Support
Topic: Stats script for your own server?
Replies: 9
Views: 14704

Re: Stats script for your own server?

It is technically safe to remove the files, yes. The server never attempts to read any of these files.

However, a character who dies above level 20 gets a full character dump attached below this machine readable line, which you may want to keep...
by Jug
Wed 30.07.2008, 08:15
Forum: Technical Support
Topic: Stats script for your own server?
Replies: 9
Views: 14704

Re: Stats script for your own server?

Yes, the character dumps are saved in lib/user/ and are named <charactername>-<server-turn>.txt. The combination of character name and server turn gives you a unique key for any given character. The machine readable line in the dump is the first line, and always begins with "#". Fields are delimited...
by Jug
Tue 29.07.2008, 08:45
Forum: Wish List / Think tank
Topic: Multiple Towns
Replies: 6
Views: 10195

Re: Multiple Towns

I believe there are multiple towns (and dungeons) in TOME.net