Search found 186 matches
- Thu 07.01.2010, 06:09
- Forum: PWMAngband
- Topic: 1.1.3 Client and graphics
- Replies: 2
- Views: 6478
Re: 1.1.3 Client and graphics
Found the workaround... If you take any of the font files (I used the 12x24 file), make a copy of it and rename the copy to the size you wish, the tiles are shown correctly. I find that a 16x32.FON filename gives me a nicely sized window with the tiles displayed as I'd hope.
- Thu 07.01.2010, 04:38
- Forum: PWMAngband
- Topic: PWMAngband 1.1.3 beta is out!
- Replies: 41
- Views: 60402
Re: PWMAngband 1.1.3 beta is out!
No, and it looks like the Mangband and Ironman Mangband servers aren't showing on the meta either. I'm not getting error messages saying they're having troubles finding the meta server, so I don't know what's going on. It's possible that the virus checker (Avast SBS version) did some sort of update ...
- Wed 06.01.2010, 07:38
- Forum: PWMAngband
- Topic: PWMAngband 1.1.3 beta is out!
- Replies: 41
- Views: 60402
Re: PWMAngband 1.1.3 beta is out!
pwmangband.seymourfamily.org is also updated.
- Tue 05.01.2010, 07:26
- Forum: Guides and Tutorials
- Topic: Roguelike keys
- Replies: 13
- Views: 56102
Re: Roguelike keys
I usually put macros on ctrl-i and ctrl-s, will this cause any conflict if later clients include these keymaps? Only if you choose the roguelike key set, and then your macros will override the normal action of those keys (Describe I tem and High S cores). If you wish to use the describe or high sco...
- Tue 05.01.2010, 07:20
- Forum: PWMAngband
- Topic: 1.1.3 Client and graphics
- Replies: 2
- Views: 6478
1.1.3 Client and graphics
It seems to me that when I choose graphics mode, and the David Gervais tiles, I should see 32x32 tiles on my screen. Instead I see tiles that have been stretched (read that shrunk) to fit one of the standard font sizes. Should square tiles be displayed square, with the choice being 32x32, 16x16 or 8...
- Wed 30.12.2009, 18:32
- Forum: PWMAngband
- Topic: PWMAngband 1.1.3 beta is out!
- Replies: 41
- Views: 60402
Re: PWMAngband 1.1.3 beta is out!
pwmangband.seymourfamily.org is up with a new instance using the updated 1.1.3 beta build.
- Wed 30.12.2009, 06:17
- Forum: PWMAngband
- Topic: PWMAngband 1.1.3 beta is out!
- Replies: 41
- Views: 60402
Re: PWMAngband 1.1.3 beta is out!
I've got this version up and running at my pwmangband.seymourfamily.org domain, in case people want to test. The server is located on the west coast of the US, so might be a bit laggy for European players.
- Tue 22.12.2009, 21:42
- Forum: New Player Support
- Topic: Mapping Controls
- Replies: 4
- Views: 14722
Re: Mapping Controls
All the mappings for roguelike keys are in pref.prf, regardless of the system type.
- Tue 22.12.2009, 21:40
- Forum: Guides and Tutorials
- Topic: Roguelike keys
- Replies: 13
- Views: 56102
Re: Roguelike keys
I have implemented in trunk the following roguelike commands: Describing an item in the chat window (CTRL-I) Buying or selling houses (M) Ghost powers (CTRL-G) View top scores list (CTRL-S) The can easily be implemented on any players system by adding the following code to pref.pref, after the entry...
- Tue 22.12.2009, 02:51
- Forum: New Player Support
- Topic: Mapping Controls
- Replies: 4
- Views: 14722
Re: Mapping Controls
Yes, just change the appropriate .prf file in the lib/user directory (probably pref-mac.prf) and remap any commands or movements to be handled by a different keypress. You may find the built-in (sort of) rogue keyset to work, with the movement commands being (IIRC):
Code: Select all
uji
h l
nkm
- Sun 13.12.2009, 19:34
- Forum: New Player Support
- Topic: Potions of Healing
- Replies: 29
- Views: 63751
Re: Potions of Healing
I'm always amazed when someone says they sat in front of shop 7 for an hour waiting for a Heal pot... Heal pots have a base depth of 750' and a secondary depth of 3000'. It seems like it'd be a lot easier, and more fun, to just drop down into the dungeon and FIND Heal pots! In the 750-1000 range it'...
- Mon 16.11.2009, 20:11
- Forum: Technical Support
- Topic: Help with graphics
- Replies: 18
- Views: 27894
Re: Help with graphics
I lean toward taking the existing bitmap (and .png) files from Angband, adding just the minimum to cover our items (mostly vegetables). They already support many items in the files that aren't in Angband but are in variants (for instance, volcano and cactus tiles). I like the idea of using the .png ...
- Mon 16.11.2009, 17:38
- Forum: Technical Support
- Topic: Help with graphics
- Replies: 18
- Views: 27894
Re: Help with graphics
Keep the patches coming. :-) It looked to me, at first glance, that the ordering of the graphics in the 32x32 bitmap was completely different than that in the 16x16 bitmap. If so it makes things even more complex, since we have to change the graphic attr/char pairs when a different sized graphic is ...
- Sun 15.11.2009, 22:02
- Forum: Technical Support
- Topic: Help with graphics
- Replies: 18
- Views: 27894
Re: Help with graphics
This patch has been implemented in trunk (Ticket #931), we'll do some testing before deciding to implement it in 1.1.3.
- Mon 02.11.2009, 18:18
- Forum: PWMAngband
- Topic: Fountains in the wilderness - PLEASE READ
- Replies: 1
- Views: 4888
Re: Fountains in the wilderness - PLEASE READ
You might want to go ahead and implement wilderness fountains, just use the vector length from town as the depth.