Search found 210 matches

by Flambard
Fri 15.11.2013, 13:39
Forum: Wish List / Think tank
Topic: Potato
Replies: 1
Views: 2835

Re: Potato

Thanks, filled as bug #1022.
by Flambard
Fri 15.11.2013, 13:27
Forum: Technical Support
Topic: Compiling error on Ubuntu 13.04
Replies: 2
Views: 4547

Re: Compiling error on Ubuntu 13.04

Sorry about that! The floor() functions would be removed from the next version, making the libm dependency non-existent.
by Flambard
Mon 04.03.2013, 14:49
Forum: New Player Support
Topic: New Player Help
Replies: 2
Views: 3722

Re: New Player Help

PowerWyrm wrote:just walk on the tile marked as '8' to exit the spawn building.
Pretty common question (do we have a FAQ around here?)... Thing is, you can walk diagonally, using the numpad or pgup/pgdn/home/end or letters (in rogue-like keyset).
by Flambard
Mon 04.03.2013, 14:45
Forum: Technical Support
Topic: Term 4 Window crash
Replies: 2
Views: 3339

Re: Term 4 Window crash

Thanks for your feedback.

That part (the term-4 hack) of the code uses an ancient WinApi, which probably doesn't work properly anymore on Windows 8.

We'll look into it and are hoping to make next minor release Win8 compatible. That, unfortunately, might take a while :(
by Flambard
Tue 01.01.2013, 15:38
Forum: Wish List / Think tank
Topic: Making stealth more relevant
Replies: 7
Views: 7139

Re: Making stealth more relevant

Energy-wasting or not, time does pass in mangband world. It can slow down or speed up, but it never halts. It's not a turn-based game anymore. By your proposal, *nothing at all* should happen unless you spend energy (extreme time bubbles?), for consistency sake. Which could actually be kinda interes...
by Flambard
Tue 01.01.2013, 14:26
Forum: Wish List / Think tank
Topic: Messages in main window
Replies: 2
Views: 3475

Re: Messages in main window

I'd say begone spoiler bots! Hopefully we'll be able to move them to their own #spoiler channel or something in the future.
by Flambard
Tue 01.01.2013, 14:24
Forum: Wish List / Think tank
Topic: Making stealth more relevant
Replies: 7
Views: 7139

Re: Making stealth more relevant

I kinda agree, but we shall remember that time *does* pass in mangband when you're just standing around. I mean you wear all that clunky gear, shifting from one foot to another, your light playing tricks on the surrounding walls, etc. Is there some way to go kinda half-way through with this suggesti...
by Flambard
Tue 01.01.2013, 14:12
Forum: Wish List / Think tank
Topic: Make The One Ring more dubious
Replies: 9
Views: 7173

Re: Make The One Ring more dubious

Hmm, what if we add some more punch to the 'aggravate' flag for all the items?

Like 'aggravate' == spawns nazguls near you every random turn :)
by Flambard
Tue 01.01.2013, 14:10
Forum: Wish List / Think tank
Topic: Auto-removal artifact timers
Replies: 14
Views: 11063

Re: Auto-removal artifact timers

Depends on what you consider inactivity... If you leave for holidays and come back only to see your character is now unplayable because you lack stats/resistances and you have no way to regain them, I guess you would be really pissed off. I'm also against "timed" artifacts. Sometimes you don't want...
by Flambard
Tue 01.01.2013, 14:07
Forum: Wish List / Think tank
Topic: Make it so you can sell a specific # of items in a stack
Replies: 4
Views: 4596

Re: Make it so you can sell a specific # of items in a stack

Yeah, sorry, that'll just introduce more bugs and questionable situations, while the benefit of having this implemented is really small. Not to mention it will re-balance things quite a bit, as floor space is a valuable resource.
by Flambard
Tue 01.01.2013, 14:00
Forum: Wish List / Think tank
Topic: Make it possible to not have to retire upon *King*
Replies: 6
Views: 5561

Re: Make it possible to not have to retire upon *King*

Auto-retire simply makes people avoid the morgy fight, considering they won't be able to play their character anymore. So you get the opposite effect of what you wanted! That's actually true :( How about having each character to age slowly so you have to fight morgy or die trying one day :) I like ...
by Flambard
Tue 01.01.2013, 14:00
Forum: Wish List / Think tank
Topic: Make it possible to not have to retire upon *King*
Replies: 6
Views: 5561

Re: Make it possible to not have to retire upon *King*

Auto-retire simply makes people avoid the morgy fight, considering they won't be able to play their character anymore. So you get the opposite effect of what you wanted! That's actually true :( How about having each character to age slowly so you have to fight morgy or die trying one day :) I like ...
by Flambard
Sat 11.08.2012, 09:40
Forum: General Discussion
Topic: SPAAAAAAAAAAAAAAAAAAAAAAAAAAAM!!!!!
Replies: 4
Views: 5438

Re: SPAAAAAAAAAAAAAAAAAAAAAAAAAAAM!!!!!

User deleted.

Sorry for that, it seems everyone with admin rights was busy with something :/ maybe we do need additional moderators. PW, I take it your account is not powerful enough?
by Flambard
Fri 11.05.2012, 10:27
Forum: PWMAngband
Topic: Plans
Replies: 29
Views: 28230

Re: Plans

That screenshot looks so good, it's crazy :)