Search found 28 matches

by silicontrip
Sat 05.02.2011, 02:08
Forum: Wish List / Think tank
Topic: DTraps (and other) feature request
Replies: 11
Views: 27512

Re: DTraps (and other) feature request

trunk doesn't even have a Makefile.in or anything the automake tools require.
Looks like I'm going to have to merge the makefile.bcc with the Makefile.in from 1.1.3
straight copying from 1.1.3 doesn't work.
by silicontrip
Fri 04.02.2011, 06:18
Forum: Wish List / Think tank
Topic: DTraps (and other) feature request
Replies: 11
Views: 27512

Re: DTraps (and other) feature request

I did find 1.1.3 all by myself. And discovered that no one has written an object_copy function, which I replaced with a memcpy.
I also noticed that I could no longer see any monsters in the dungeon.

I'll have a look at trunk and go find an IRC client.

Mark
by silicontrip
Fri 04.02.2011, 05:24
Forum: New Player Support
Topic: World of War Games
Replies: 5
Views: 20009

Re: World of War Games

Looks like you're gonna have a hard time dealing with those trolls. Not to mention those yeeks and zombies.
by silicontrip
Fri 04.02.2011, 03:28
Forum: Technical Support
Topic: Hacking the town map
Replies: 2
Views: 14084

Re: Hacking the town map

Speaking about hacking. I hacked the server code to allow generation of the town map and surrounding areas.
Image
I've also done a 25x25 map but the image is 4meg and takes about 2 minutes to load from my web server, so I won't link it here.
by silicontrip
Fri 04.02.2011, 03:11
Forum: Wish List / Think tank
Topic: DTraps (and other) feature request
Replies: 11
Views: 27512

Re: DTraps (and other) feature request

Unfortunately I'm running a headless Linux server with OSX clients, so PW is out of the question. I'm no stranger to C hacking, so if there is a dev stream that could do with some work for new features or getting it from a non working state. I could help out. IRC, though, is not one of my strong poi...
by silicontrip
Mon 31.01.2011, 23:27
Forum: Technical Support
Topic: Hacking the town map
Replies: 2
Views: 14084

Re: Hacking the town map

Ah, I've found it. The town is randomly generated from the seed_town setting in the server configuration file. Now to find a suitable sized house.
by silicontrip
Mon 31.01.2011, 03:06
Forum: Technical Support
Topic: Hacking the town map
Replies: 2
Views: 14084

Hacking the town map

Hi all, I'm running my own mangband server (1.1.2) all the people who play are friends and we share many of the treasures we find. I'd like to know is it possible to set up a shared house? So that valuable items can be left for the other players without the townies walking in and stealing them. We u...
by silicontrip
Mon 31.01.2011, 03:00
Forum: Wish List / Think tank
Topic: DTraps (and other) feature request
Replies: 11
Views: 27512

Re: DTraps (and other) feature request

I just remembered my 3rd wanted difference.

Auto pick up of stacking items. If you already have a ration of food, walking over another one automatically picks this up. This works with any stacking item.
by silicontrip
Mon 31.01.2011, 02:55
Forum: Wish List / Think tank
Topic: DTraps (and other) feature request
Replies: 11
Views: 27512

DTraps (and other) feature request

I've been playing Angband 3.2 and have seen some interface differences (from Mangband 1.1.2) which I'd really like to see implemented in mangband. DTraps. This seems to be the most useful difference, each time you cast detect traps, it shows you that you are within your detected traps area by showin...
by silicontrip
Thu 23.12.2010, 00:24
Forum: Technical Support
Topic: Mac Developer Wanted
Replies: 2
Views: 15938

Re: Mac Developer Wanted

Is this still wanted? I did manage to compile the SDL version of mangband. However the display updates were horrendously slow. I went back to the X11 version. I have noticed that building the X11 version release 1.1.2 crashes on PPC machines but does not on intel. I'm guessing it's a byte alignment ...
by silicontrip
Wed 22.12.2010, 06:17
Forum: Technical Support
Topic: drop gold server crash?
Replies: 6
Views: 19409

Re: drop gold server crash?

I've traced the error down to the Packet_scanf function is overwriting the player variable. Setting player to 0 and causing a server crash. I don't know enough about variable arguments commands to understand how Packet_scanf working and how it's overwriting the incorrect variable. I've put a work ar...
by silicontrip
Wed 22.12.2010, 05:01
Forum: Technical Support
Topic: drop gold server crash?
Replies: 6
Views: 19409

Re: drop gold server crash?

I was able to get this GDB output; Program received signal SIGSEGV, Segmentation fault. 0x0000000000468472 in do_cmd_drop_gold (Ind=0, amt=1) at server/cmd3.c:669 669 if ((p_ptr->lev == 1) && (cfg_newbies_cannot_drop)) (gdb) bt #0 0x0000000000468472 in do_cmd_drop_gold (Ind=0, amt=1) at server/cmd3....
by silicontrip
Sun 12.12.2010, 23:37
Forum: Technical Support
Topic: drop gold server crash?
Replies: 6
Views: 19409

drop gold server crash?

I'm running a private mangband server version 1120, which I built from a tarball. Running on an amd64 linux system. With OSX clients downloaded from the official page. Sorry I don't know their version. Both intel and ppc versions. Whenever I drop some gold, the server crashes. I found a topic mentio...