trunk doesn't even have a Makefile.in or anything the automake tools require.
Looks like I'm going to have to merge the makefile.bcc with the Makefile.in from 1.1.3
straight copying from 1.1.3 doesn't work.
Search found 28 matches
- Sat 05.02.2011, 02:08
- Forum: Wish List / Think tank
- Topic: DTraps (and other) feature request
- Replies: 11
- Views: 27512
- Fri 04.02.2011, 06:18
- Forum: Wish List / Think tank
- Topic: DTraps (and other) feature request
- Replies: 11
- Views: 27512
Re: DTraps (and other) feature request
I did find 1.1.3 all by myself. And discovered that no one has written an object_copy function, which I replaced with a memcpy.
I also noticed that I could no longer see any monsters in the dungeon.
I'll have a look at trunk and go find an IRC client.
Mark
I also noticed that I could no longer see any monsters in the dungeon.
I'll have a look at trunk and go find an IRC client.
Mark
- Fri 04.02.2011, 05:24
- Forum: New Player Support
- Topic: World of War Games
- Replies: 5
- Views: 20009
Re: World of War Games
Looks like you're gonna have a hard time dealing with those trolls. Not to mention those yeeks and zombies.
- Fri 04.02.2011, 03:28
- Forum: Technical Support
- Topic: Hacking the town map
- Replies: 2
- Views: 14084
Re: Hacking the town map
Speaking about hacking. I hacked the server code to allow generation of the town map and surrounding areas.
I've also done a 25x25 map but the image is 4meg and takes about 2 minutes to load from my web server, so I won't link it here.
I've also done a 25x25 map but the image is 4meg and takes about 2 minutes to load from my web server, so I won't link it here.
- Fri 04.02.2011, 03:11
- Forum: Wish List / Think tank
- Topic: DTraps (and other) feature request
- Replies: 11
- Views: 27512
Re: DTraps (and other) feature request
Unfortunately I'm running a headless Linux server with OSX clients, so PW is out of the question. I'm no stranger to C hacking, so if there is a dev stream that could do with some work for new features or getting it from a non working state. I could help out. IRC, though, is not one of my strong poi...
- Mon 31.01.2011, 23:27
- Forum: Technical Support
- Topic: Hacking the town map
- Replies: 2
- Views: 14084
Re: Hacking the town map
Ah, I've found it. The town is randomly generated from the seed_town setting in the server configuration file. Now to find a suitable sized house.
- Mon 31.01.2011, 03:06
- Forum: Technical Support
- Topic: Hacking the town map
- Replies: 2
- Views: 14084
Hacking the town map
Hi all, I'm running my own mangband server (1.1.2) all the people who play are friends and we share many of the treasures we find. I'd like to know is it possible to set up a shared house? So that valuable items can be left for the other players without the townies walking in and stealing them. We u...
- Mon 31.01.2011, 03:00
- Forum: Wish List / Think tank
- Topic: DTraps (and other) feature request
- Replies: 11
- Views: 27512
Re: DTraps (and other) feature request
I just remembered my 3rd wanted difference.
Auto pick up of stacking items. If you already have a ration of food, walking over another one automatically picks this up. This works with any stacking item.
Auto pick up of stacking items. If you already have a ration of food, walking over another one automatically picks this up. This works with any stacking item.
- Mon 31.01.2011, 02:55
- Forum: Wish List / Think tank
- Topic: DTraps (and other) feature request
- Replies: 11
- Views: 27512
DTraps (and other) feature request
I've been playing Angband 3.2 and have seen some interface differences (from Mangband 1.1.2) which I'd really like to see implemented in mangband. DTraps. This seems to be the most useful difference, each time you cast detect traps, it shows you that you are within your detected traps area by showin...
- Thu 23.12.2010, 00:24
- Forum: Technical Support
- Topic: Mac Developer Wanted
- Replies: 2
- Views: 15938
Re: Mac Developer Wanted
Is this still wanted? I did manage to compile the SDL version of mangband. However the display updates were horrendously slow. I went back to the X11 version. I have noticed that building the X11 version release 1.1.2 crashes on PPC machines but does not on intel. I'm guessing it's a byte alignment ...
- Wed 22.12.2010, 06:17
- Forum: Technical Support
- Topic: drop gold server crash?
- Replies: 6
- Views: 19409
Re: drop gold server crash?
I've traced the error down to the Packet_scanf function is overwriting the player variable. Setting player to 0 and causing a server crash. I don't know enough about variable arguments commands to understand how Packet_scanf working and how it's overwriting the incorrect variable. I've put a work ar...
- Wed 22.12.2010, 05:01
- Forum: Technical Support
- Topic: drop gold server crash?
- Replies: 6
- Views: 19409
Re: drop gold server crash?
I was able to get this GDB output; Program received signal SIGSEGV, Segmentation fault. 0x0000000000468472 in do_cmd_drop_gold (Ind=0, amt=1) at server/cmd3.c:669 669 if ((p_ptr->lev == 1) && (cfg_newbies_cannot_drop)) (gdb) bt #0 0x0000000000468472 in do_cmd_drop_gold (Ind=0, amt=1) at server/cmd3....
- Sun 12.12.2010, 23:37
- Forum: Technical Support
- Topic: drop gold server crash?
- Replies: 6
- Views: 19409
drop gold server crash?
I'm running a private mangband server version 1120, which I built from a tarball. Running on an amd64 linux system. With OSX clients downloaded from the official page. Sorry I don't know their version. Both intel and ppc versions. Whenever I drop some gold, the server crashes. I found a topic mentio...