Locking this thread now.
Final comment in the mangband.org rules topic.
Summary: just play nice. No killing, no stealing, no cheezing, no trying to annoy anyone.
Search found 610 matches
- Fri 24.01.2014, 22:41
- Forum: General Discussion
- Topic: New characters in peril
- Replies: 9
- Views: 72399
- Fri 24.01.2014, 21:13
- Forum: News
- Topic: Mangband.org rules
- Replies: 32
- Views: 560708
Re: Mangband.org rules
MAngband is an old game. The rules we have now are basically the same, at least in "spirit", as they were in the 90's (when they were so called "unwritten rules"). Our game is a game that is meant to be challenging and it is a game that is meant to be fun. Finding the right balance between the two c...
- Tue 21.01.2014, 08:47
- Forum: New Player Support
- Topic: I just downloaded and I am a mac player
- Replies: 5
- Views: 23876
Re: I just downloaded and I am a mac player
Welcome, fastline! I don't play on a mac so I'm not sure how that works, but I'll try to help you to the best of my knowledge. The basic idea of the game is this: You are the white @. Other players will be other @'s, different colors based on their classes. Most other letters will be monsters, some ...
- Tue 14.01.2014, 23:47
- Forum: PWMAngband
- Topic: Beta version of PWMAngband 1.1.10 released
- Replies: 22
- Views: 71630
Re: Beta version of PWMAngband 1.1.10 released
Ow, terribly sorry to hear that, PW :( Hope it'll grow quickly and that you're not in too much pain.
The RNG is a cruel mistress... but maybe she'll give you a nice plain gold ring the next time around, never know :)
The RNG is a cruel mistress... but maybe she'll give you a nice plain gold ring the next time around, never know :)
- Sat 11.01.2014, 20:25
- Forum: Wish List / Think tank
- Topic: Mailbox
- Replies: 8
- Views: 39097
Re: Mailbox
I sort of like this idea.
- Wed 01.01.2014, 16:59
- Forum: Wish List / Think tank
- Topic: House expansion project
- Replies: 33
- Views: 806803
Re: House expansion project
I've already created and moved into (with among other things two PDSM's at stake) the first "expanded" house, so I'm fairly sure I've got the the process right. The house is still full of shiny things after a week of players trying to phase into it :) But since documentation is a good thing, here is...
- Tue 31.12.2013, 18:03
- Forum: Wish List / Think tank
- Topic: House expansion project
- Replies: 33
- Views: 806803
Re: House expansion project
Another thing: Do tell other players who might have the need about this, I figure not all players read the webpage/forums frequently.
- Fri 27.12.2013, 11:43
- Forum: Wish List / Think tank
- Topic: Of Beren and Luthien...
- Replies: 5
- Views: 24931
Re: Of Beren and Luthien...
Definitely makes sense. Keep stuff like this coming.
- Fri 27.12.2013, 11:42
- Forum: Yet Another Stupid Death
- Topic: Late night-sleep deprived hardcore MAngband
- Replies: 1
- Views: 17567
Re: Late night-sleep deprived hardcore MAngband
Bandur, Bandur, Bandur...
Tough luck. But definitely in the YASD category.
Tough luck. But definitely in the YASD category.
- Fri 27.12.2013, 10:37
- Forum: Wish List / Think tank
- Topic: Nice things from Moria
- Replies: 4
- Views: 18835
Re: Nice things from Moria
And
perror("Gack! Can't set permissions correctly! Exiting!\n");
:)
perror("Gack! Can't set permissions correctly! Exiting!\n");
:)
- Fri 27.12.2013, 10:31
- Forum: Wish List / Think tank
- Topic: Nice things from Moria
- Replies: 4
- Views: 18835
Re: Nice things from Moria
And when trying to L while blinded:
msg_print("You can't see your map.");
msg_print("You can't see your map.");
- Fri 27.12.2013, 10:29
- Forum: Wish List / Think tank
- Topic: Nice things from Moria
- Replies: 4
- Views: 18835
Re: Nice things from Moria
And when you're no longer blinded:
msg_print("The veil of darkness lifts.");
msg_print("The veil of darkness lifts.");
- Fri 27.12.2013, 10:27
- Forum: Wish List / Think tank
- Topic: Nice things from Moria
- Replies: 4
- Views: 18835
Nice things from Moria
Just a reminder to myself. I know we've got the tombstone from Moria. But perhaps we should use this as well? Ripe Old Age /* Change the player into a King! -RAK- */ kingly() { register struct misc *p_ptr; /* Change the character attributes... */ dun_level = 0; /* need dot on the end to be consisten...
- Mon 23.12.2013, 19:22
- Forum: Wish List / Think tank
- Topic: House expansion project
- Replies: 33
- Views: 806803
House expansion project
From the news section: Background: Our server instance has had a very long life, which in turn means that we've had (and have) quite a few high level players. While this naturally is good and well, the downside to it is that there aren't many large houses available to the active players these days. ...
- Mon 23.12.2013, 19:18
- Forum: News
- Topic: Happy Holidays (aka The house expansion project)
- Replies: 1
- Views: 19796
Happy Holidays (aka The house expansion project)
Background: Our server instance has had a very long life, which in turn means that we've had (and have) quite a few high level players. While this naturally is good and well, the downside to it is that there aren't many large houses available to the active players these days. Some level 50's find th...