Search found 239 matches

by Jug
Tue 19.08.2008, 15:37
Forum: General Discussion
Topic: Town Layout?
Replies: 5
Views: 8536

Re: Town Layout?

Without making changes to the source code and compiling your own server you haven't got much control over the town layout. It's randomly generated, so the only control you currently have is to reset your server and force the town to regenerate. There has been discussion about allowing hand-designed ...
by Jug
Tue 19.08.2008, 14:59
Forum: General Discussion
Topic: Whelk's Accrued Wisdom
Replies: 17
Views: 57826

Re: Whelk's Accrued Wisdom

It's a shame Whelk didn't accrue more wisdom. I was looking forward to see where this went... :)
by Jug
Tue 19.08.2008, 14:58
Forum: General Discussion
Topic: Town Layout?
Replies: 5
Views: 8536

Re: Town Layout?

Assuming you are running a 1.1.x server, you can limit the number of townsfolk by adjusting the value of MAX_TOWNIES in the server configuration file (mangband.cfg).
by Jug
Tue 19.08.2008, 09:22
Forum: News
Topic: MAngband v1.1.1 Released
Replies: 0
Views: 18049

MAngband v1.1.1 Released

The MAngband Project Team proudly release version 1.1.1 of MAngband. This is a bug fix release and there is both a new client and server available. Windows installers are available on the Download page , the full sources are also available for other platforms. Checkout the What's New page for a list...
by Jug
Mon 18.08.2008, 16:14
Forum: New Player Support
Topic: Max stats on race/type?
Replies: 10
Views: 29137

Re: Max stats on race/type?

Oh nice job, we shall add that table to the documentation section ;)
by Jug
Mon 18.08.2008, 15:29
Forum: Strategy
Topic: How do you get better resistances?
Replies: 16
Views: 39788

Re: How do you get better resistances?

Actually these days probably the most common place *Identify* is found is in player owned stores. But other than those, just in the dungeon and in 7, yes.
by Jug
Mon 18.08.2008, 11:33
Forum: New Player Support
Topic: Max stats on race/type?
Replies: 10
Views: 29137

Re: Max stats on race/type?

The reason you haven't found a simple list of stat limits is because it's slightly more complicated than that. Maximum stat values are effected by race, class and the "maximise mode" player option. Also bear in mind that stats can be raised beyond the class/race (natural) maximum using magical items...
by Jug
Mon 18.08.2008, 10:57
Forum: Strategy
Topic: How do you get better resistances?
Replies: 16
Views: 39788

Re: How do you get better resistances?

So resists stack across different origins, so to speak? You can combine Items and spells/potions and activated abilities to get better resists - but not by wearing two items with the same. Specifically you can have one permanent source of a resistance and one temporary source, and these two will st...
by Jug
Mon 18.08.2008, 10:54
Forum: Strategy
Topic: How do you get better resistances?
Replies: 16
Views: 39788

Re: How do you get better resistances?

And in regards to the *identify*ing thing - is this information also lost when one runs into - and is affected by - these (extremely) annoying memory stealing monsters/moss'? No, reading an *Identify* permanently identifies the item. Reading an *Identify* scroll on all your equipment is a good way ...
by Jug
Mon 18.08.2008, 08:18
Forum: Strategy
Topic: How do you get better resistances?
Replies: 16
Views: 39788

Re: How do you get better resistances?

Equipping/unequipping whilst watching the character resist stats won't show you resists for an item which are hidden. If a resist or magical power doesn't show up when you examine the item with "I", it won't show up on the character resist screen either. Any item you examine (I) which says "It might...
by Jug
Sun 17.08.2008, 21:47
Forum: Strategy
Topic: How do you get better resistances?
Replies: 16
Views: 39788

Re: How do you get better resistances?

I'm not sure there is a "best" way to get resistances, a resistance is a resistance no matter which item grants it. A fairly important part of the game becomes juggling your equipment to maximise the number of resists you have. Some items stand out as being pretty awesome for granting resistances th...
by Jug
Fri 15.08.2008, 15:42
Forum: Wish List / Think tank
Topic: Wilderness corpses
Replies: 10
Views: 15377

Re: Wilderness corpses

Specifically the suggestion is to have items decay over time. This won't mean there aren't any corpses to stumble across, it's just a sensible way to help tidy up over time. People tend only to pick up useful items so there is a gradual build up of junk, imagine how much junk builds up over the cour...
by Jug
Mon 11.08.2008, 12:06
Forum: General Discussion
Topic: Hi there.
Replies: 5
Views: 8445

Re: Hi there.

Hi Whelk!
by Jug
Mon 11.08.2008, 08:53
Forum: New Player Support
Topic: A question about macros
Replies: 3
Views: 14537

Re: A question about macros

Yes indeed Zal, sorry, replaced. :)
by Jug
Sun 10.08.2008, 16:06
Forum: Yet Another Stupid Death
Topic: Talk about the wrong time...
Replies: 2
Views: 6302

Re: Talk about the wrong time...

That would be an interesting statistic that we don't capture at the moment. Top ghost killers.