Mages start with WoR?

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Berendol
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Mages start with WoR?

Post by Berendol » Wed 30.11.2005, 10:26

Mages start with a scroll of Word of Recall. Would it be possible to give them something else, since that scroll is essentially useless in Ironman? Maybe some offensive wand or staff, or a scroll of recharging, or something that does phase door.

Reference: birth.c, look for the definition of "player_init".
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Jug
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Re: Mages start with WoR?

Post by Jug » Wed 30.11.2005, 13:17

You are right of course.  This is completely pointless.  

Any more suggestions for what mages should start with rather than WoR?

- Jug

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Warrior
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Re: Mages start with WoR?

Post by Warrior » Wed 30.11.2005, 14:27

I'm looking into balancing the classes now, I'll post some suggestions here in about an hour or so.

- Warrior
-- Mangband Project Team Member

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Warrior
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Re: Mages start with WoR?

Post by Warrior » Wed 30.11.2005, 15:34

Balancing starting equipment in Ironman.

I tried creating humans of all the different classes and it seems that if a warrior sells all his equipment he'll have about twice as much gold as a ranger, three times as much as a paladin or priest, four times more than a mage and as much as seven or eight times more than a rogue.

This isn't necessarily wrong, warriors are the only class who have to rely completely on scrolls and potions when all other classes, at least theoretically will have access to some sort of healing/teleport via their spell books.

I suggest the following basic equipment is made standard for all classes.
  • Twice as much food as now (6-14 rations instead of 3 to 7)
  • Instead of torches you get oil, twice as many flasks as you currently get torches, (6-14 instead of 3-7)
  • A Brass Lantern

In addition to this:

I suggest warriors either start with:

1. The same as today, Armor, Sword and Berserk Strength.
2. 10 Teleport Scrolls and 5 Cure Serious Wounds.

1: This allows the player to sell his gear and wait for the shops to have a sale, but this also reduces the actual play time. However it gives the player more freedom.

2: This allows the player to dive much faster, as all he needs to do is buy a weapon and additional oil/food/armor for the gold that he starts with.

I think #2 is better.

mages start with:
The 2'nd spellbook and 5 Teleport Scrolls.

priests start with:
The 2'nd book of prayers and 5 Teleport Scrolls.

rogues start with:
The 2'nd spellbook and 10 Teleport Scrolls

rangers start with:
A long bow and 5 Teleport Scrolls
Note: Rangers keep the long bow instead of getting the 2'nd spellbook.

paladins start with:
The 2'nd spellbook and 5 Teleport Scrolls


I suggest starting with the first two spellbooks and teleport scrolls because I think in a game like Ironman MAngband you don't want to spend all day waiting for the shops to sell the item that you want, you just want to dive.

:)

- Warrior
-- Mangband Project Team Member

Jug
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Re: Mages start with WoR?

Post by Jug » Thu 01.12.2005, 06:26

This has been implemented, and will be live on the Ironman server before the start of the competition.

- Jug

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