[BMA] Grond Earthquaking

Issues, news, and discussion specific to any other servers.
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Maegdae
Giant Mottled Ant Lion
Posts: 218
Joined: Sat 26.10.2002, 16:52

[BMA] Grond Earthquaking

Post by Maegdae » Sun 13.07.2003, 20:27

Is there any way to disable this function of grond? �It's insanely annoying to me.. the game doesn't automatically refresh the screen after an earthquake and manually refreshing with control R doesn't show the correct walls. �Perhaps insta-tunnel on moving toward a wall when wielding Grond.....
Version 3.12
GAT d- s++:- a14 C++++ UL+ P L+ E? W+ N+ o? K---- w--- O-- M-- V? PS--- PE++ Y+ PGP- t+ 5? X- R+ !tv b+++ DI+++ D+ G+ e- h! !r !z

Domino
Giant Hunter Ant
Posts: 173
Joined: Sat 26.10.2002, 22:42
Location: Mountain View, CA  U.S.A.

Re: Grond Earthquaking

Post by Domino » Mon 14.07.2003, 16:12

ToME figured out how to disable earthquaking.. actually you could simply remove the mod from the a_info.txt file but they incorporated a new inscription to turn it on and off at will.. because quite frankly it's extremely useful when killing high powered summoning uniques...
King of the Hill Baby!

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