Legacy: Time indicator for effects

New ideas, features you wish were in the game.
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Froof
Berzerker
Posts: 61
Joined: Sat 26.10.2002, 17:11
Location: Atlanta, GA, USA

Legacy: Time indicator for effects

Post by Froof » Sat 07.12.2002, 22:29

A timer/indicator to tell if "timed" effects are active...resist cold, prot. vs. evil, globe of invunerability, etc. A timer/countdown would probably be out of the question, but some sort of indicator to tell me that a timed thing is happening. I'd only do it for the things a player does to themselves...things such as confusion, blind, etc that monsters do shouldn't show up.

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