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Reimplement Junk

Posted: Tue 08.04.2008, 12:01
by PowerWyrm
Angband has gotten rid of junk in latest releases... since it doesn't add anything to the game (and replaces useful items as drops), why is it back?

Re: Reimplement Junk

Posted: Tue 08.04.2008, 14:54
by Emulord
Flavor!
Seriously, I think its good to have random stuff in games. Also, it would change the difficulty if broken sticks couldnt be generated.
Also, they make good signs for player shops.

Re: Reimplement Junk

Posted: Tue 08.04.2008, 15:04
by Ace
Suggestion:

How about this improvement:

Stick that is being damaged / destroyed by smth, will be removed from inventory as usual and if there the tile the player stands on is free a "broken stick" is generated. Similar thinks can be done for other items and maybe some more junk can be generated.

Also if you have for example a shield +3 -3 and it is being disenchanted again, maybe there should be a chance that it breaks - with the same rules above.

Of course it would make things more difficult but also add a bit to the flavor of the game.

Action -> Source / result when used or breaks / Chance that junk is generated on the player tile
quaff -> pots -> empty bottles -> 1/25
<attack that destroys item> -> robe -> filthy rag -> 1/10
<attack that destroys item> -> staff -> broken stick -> 1/10


....

furthermore maybe there should be some "junk" items which actually bring you some money, as an compensation :

<bronze|silve|golden|...> statue of <insert something funny here|insert monster name here - the nastier the monster the more expensive|playername who won the game - the higher the level of the player the more worth the statue gets?> -> can be sold at shop 1 for money

if you like the idea iam sure it will be an easy task for me to find plenty of more stuff :)

Re: Reimplement Junk

Posted: Tue 08.04.2008, 16:31
by Flambard
PowerWyrm wrote:since it doesn't add anything to the game (and replaces useful items as drops), why is it back?
Why was it there in the first place? I think Emulord answers that one nicely :)

And Ace, I like your ideas :) There were also talks about wielding broken sticks as weapons, and potions becoming empty bottles.. But! all that stuff is probably (most likely) too varianty for vanilla mangband.

Re: Reimplement Junk

Posted: Tue 08.04.2008, 18:10
by Jug
We love junk!

Although we were discussing the other night about making it slightly more rare, as the town will soon need a dedicated clean up team to save us from all the broken bones.

Re: Reimplement Junk

Posted: Tue 08.04.2008, 18:34
by Ashi
I like junk too! They make great signs for player shops.

I do pick up sticks in town, but it would be nice if they were a bit rarer. Just not so rare that shopkeepers can't find them, though!

Re: Reimplement Junk

Posted: Wed 09.04.2008, 03:15
by Emulord
Well, since townies pick up junk and dont have a monster inventory, it wont be so bad for the town.

Re: Reimplement Junk

Posted: Wed 09.04.2008, 06:45
by Ace
maybe there will be "something special" feelings when players find a so called "junk-yard" which is full of broken bones and maybe....MAYBE a broken stick :)

Re: Reimplement Junk

Posted: Wed 09.04.2008, 07:43
by Jug
It would be very spooky to find a monster pit that was just full of 100 skulls instead of 100 orcs. :-)

Re: Reimplement Junk

Posted: Wed 09.04.2008, 12:47
by Flambard
Haha, great idea :)

Re: Reimplement Junk

Posted: Mon 14.04.2008, 13:32
by serina
I thought that already existed, Jug. Undead pits with Druj.

Zal