Extended Macros
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- Scruffy-Looking Hobbit
- Posts: 8
- Joined: Sun 09.08.2009, 15:18
Extended Macros
I was thinking in macros that are triggered due a condition, for example teleport when you reach 10% of your HP, quaf a CCW when you char is confused or fire an arrow when a monster is on range.
Re: Extended Macros
That sounds cool and will also help "well prepared" , but reaction less chars. On the other hand you could automate half of the game with this.
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- Scruffy-Looking Hobbit
- Posts: 8
- Joined: Sun 09.08.2009, 15:18
Re: Extended Macros
Well is simple, let's put only basic stats as variables and actions not related to movements.
My last dead for example, i was playing, my daugthers start a figth, i've to attend them and shelob, seem to be near and attackme was i was away.
When i reach the computer again i was in 0.... and a round before i was a happy singing ghost :P.
My last dead for example, i was playing, my daugthers start a figth, i've to attend them and shelob, seem to be near and attackme was i was away.
When i reach the computer again i was in 0.... and a round before i was a happy singing ghost :P.