Additional class-specific level feelings

New ideas, features you wish were in the game.
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martinip
Pitiful-Looking Beggar
Posts: 2
Joined: Tue 27.03.2012, 13:32

Additional class-specific level feelings

Post by martinip » Wed 23.05.2012, 04:36

I think it would be fun if different classes could sense things about the newly generated level, for example:

A ranger or warrior could walk into a dungeon floor and remark "Yuck! Smells like a zoo in here!" - i.e., there's a monster pit on the level.
A rogue might get a tingly purse feeling and a mage might sense strong magical objects in the aether when there is a vault present.
A priest or paladin might sense great evil when a unique monster gets generated (Thor gets credit for this one!)

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Flambard
King Vampire
Posts: 258
Joined: Wed 20.06.2007, 10:49

Re: Additional class-specific level feelings

Post by Flambard » Sat 11.08.2012, 09:33

I like those!

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Warrior
Evil Iggy
Posts: 667
Joined: Sat 26.10.2002, 15:00
Location: Norway
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Re: Additional class-specific level feelings

Post by Warrior » Sun 19.08.2012, 18:36

I also like those! Thumbs up :)
-- Mangband Project Team Member

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