Nice things from Moria

New ideas, features you wish were in the game.
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Warrior
Evil Iggy
Posts: 667
Joined: Sat 26.10.2002, 15:00
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Nice things from Moria

Post by Warrior » Fri 27.12.2013, 10:27

Just a reminder to myself.

I know we've got the tombstone from Moria.

But perhaps we should use this as well?

Code: Select all

Ripe Old Age

/* Change the player into a King!			-RAK-	 */
kingly()
{
  register struct misc *p_ptr;

  /* Change the character attributes...		 */
  dun_level = 0;
  /* need dot on the end to be consistent with creature.c */
  (void) strcpy(died_from, "Ripe Old Age.");
  p_ptr = &py.misc;
  p_ptr->lev += MAX_PLAYER_LEVEL;
  if (p_ptr->sex[0] == 'M')
    {
      (void) strcpy(p_ptr->title, "Magnificent");
      (void) strcpy(p_ptr->tclass, "*King*");
    }
  else
    {
      (void) strcpy(p_ptr->title, "Beautiful");
      (void) strcpy(p_ptr->tclass, "*Queen*");
    }
  p_ptr->au += 250000;
  p_ptr->max_exp += 5000000;
  p_ptr->exp = p_ptr->max_exp;

  /* Let the player know that he did good...	 */


  clear_screen(0, 0);
  dprint("                                  #", 1);
  dprint("                                #####", 2);
  dprint("                                  #", 3);
  dprint("                            ,,,  $$$  ,,,", 4);
  dprint("                        ,,==$   \"$$$$$\"   $==,,", 5);
  dprint("                      ,$$        $$$        $$,", 6);
  dprint("                      *>         <*>         <*", 7);
  dprint("                      $$         $$$         $$", 8);
  dprint("                      \"$$        $$$        $$\"", 9);
  dprint("                       \"$$       $$$       $$\"", 10);
  dprint("                        *#########*#########*", 11);
  dprint("                        *#########*#########*", 12);
  dprint("                          Veni, Vidi, Vici!", 15);
  dprint("                     I came, I saw, I conquered!", 16);
  if (p_ptr->sex[0] == 'M')
    dprint("                      All Hail the Mighty King!", 17);
  else
    dprint("                      All Hail the Mighty Queen!", 17);
  flush();
  pause_line(23);
-- Mangband Project Team Member

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Warrior
Evil Iggy
Posts: 667
Joined: Sat 26.10.2002, 15:00
Location: Norway
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Re: Nice things from Moria

Post by Warrior » Fri 27.12.2013, 10:29

And when you're no longer blinded:

msg_print("The veil of darkness lifts.");
-- Mangband Project Team Member

User avatar
Warrior
Evil Iggy
Posts: 667
Joined: Sat 26.10.2002, 15:00
Location: Norway
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Re: Nice things from Moria

Post by Warrior » Fri 27.12.2013, 10:31

And when trying to L while blinded:

msg_print("You can't see your map.");
-- Mangband Project Team Member

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Warrior
Evil Iggy
Posts: 667
Joined: Sat 26.10.2002, 15:00
Location: Norway
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Re: Nice things from Moria

Post by Warrior » Fri 27.12.2013, 10:37

And
perror("Gack! Can't set permissions correctly! Exiting!\n");

:)
-- Mangband Project Team Member

PowerWyrm
Balrog
Posts: 1574
Joined: Sun 27.11.2005, 15:57

Re: Nice things from Moria

Post by PowerWyrm » Sat 28.12.2013, 18:02

I prefer the sunny and warm climate myself ;)

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