Nice things from Moria
Posted: Fri 27.12.2013, 10:27
Just a reminder to myself.
I know we've got the tombstone from Moria.
But perhaps we should use this as well?
I know we've got the tombstone from Moria.
But perhaps we should use this as well?
Code: Select all
Ripe Old Age
/* Change the player into a King! -RAK- */
kingly()
{
register struct misc *p_ptr;
/* Change the character attributes... */
dun_level = 0;
/* need dot on the end to be consistent with creature.c */
(void) strcpy(died_from, "Ripe Old Age.");
p_ptr = &py.misc;
p_ptr->lev += MAX_PLAYER_LEVEL;
if (p_ptr->sex[0] == 'M')
{
(void) strcpy(p_ptr->title, "Magnificent");
(void) strcpy(p_ptr->tclass, "*King*");
}
else
{
(void) strcpy(p_ptr->title, "Beautiful");
(void) strcpy(p_ptr->tclass, "*Queen*");
}
p_ptr->au += 250000;
p_ptr->max_exp += 5000000;
p_ptr->exp = p_ptr->max_exp;
/* Let the player know that he did good... */
clear_screen(0, 0);
dprint(" #", 1);
dprint(" #####", 2);
dprint(" #", 3);
dprint(" ,,, $$$ ,,,", 4);
dprint(" ,,==$ \"$$$$$\" $==,,", 5);
dprint(" ,$$ $$$ $$,", 6);
dprint(" *> <*> <*", 7);
dprint(" $$ $$$ $$", 8);
dprint(" \"$$ $$$ $$\"", 9);
dprint(" \"$$ $$$ $$\"", 10);
dprint(" *#########*#########*", 11);
dprint(" *#########*#########*", 12);
dprint(" Veni, Vidi, Vici!", 15);
dprint(" I came, I saw, I conquered!", 16);
if (p_ptr->sex[0] == 'M')
dprint(" All Hail the Mighty King!", 17);
else
dprint(" All Hail the Mighty Queen!", 17);
flush();
pause_line(23);