New features: Vanilla, or variant?
Posted: Mon 13.01.2003, 14:20
I'm curious to know what's everyone's take on adding a lot of new features. I have a ton of great ideas about how to rebalance the game appropriately to its post-Moria size, improve the economic situation, reduce the cheezing that's been promoted by various imbalances, enhance the sense of adventure, and add various realistic features. Most of this is nicely worked out on paper. (Man, economics class is great for that.)
So. What should I do? Should I try to get them into "vanilla" Mangband, or should I create a variant? I don't plan to work on ToME. At this juncture I don't really want to promote further division in an already small following by spawning yet another sect. Plus I really enjoy playing with you guys and working with Crimson is great. Got any ideas?
So. What should I do? Should I try to get them into "vanilla" Mangband, or should I create a variant? I don't plan to work on ToME. At this juncture I don't really want to promote further division in an already small following by spawning yet another sect. Plus I really enjoy playing with you guys and working with Crimson is great. Got any ideas?