Ally/Companion

New ideas, features you wish were in the game.
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Anyar
Giant Troll
Posts: 67
Joined: Mon 09.06.2003, 17:01
Location: Michigan(Now)Texas(born)

Ally/Companion

Post by Anyar » Mon 23.08.2004, 11:23

ive been playing some of the more ancient rougelikes
i was playing adom and one of the features that i liked were pets(not practical in a multyplayer environment )but a temporary *high* fail rate spell that makes a monster act as if it is partied woth ur char for a short time would be nice
also evil and good monsters fighting ie:priests and demons

Fink
Ancient MultiHued Dragon
Posts: 614
Joined: Tue 20.01.2004, 13:55

Re: Ally/Companion

Post by Fink » Mon 23.08.2004, 23:21

very good idea!

But to do this would mess up your exp gain because if monsters faught each other you would lose the exp you would get if you killed them yourself.

Anyar
Giant Troll
Posts: 67
Joined: Mon 09.06.2003, 17:01
Location: Michigan(Now)Texas(born)

Re: Ally/Companion

Post by Anyar » Tue 24.08.2004, 10:38

half your xp is worse than some, right?

Berendol
Evil Iggy
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Re: Ally/Companion

Post by Berendol » Tue 24.08.2004, 12:03

Just a tip for ya, Roterdam_Holster.. there's a Modify button on all your posts that you can use anytime to add to what you've already written.
By appreciation, we make excellence in others our own property. (Voltaire)

Fink
Ancient MultiHued Dragon
Posts: 614
Joined: Tue 20.01.2004, 13:55

Re: Ally/Companion

Post by Fink » Tue 31.08.2004, 19:42

Thanks... I like to post as many as possible so i can eventually have more stars *****  ;D

Sorry for the clutter!

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