[RESOLVED] seeing behind doors

Think you've found a bug? Please report it here.
Post Reply
schroeder
Giant Mottled Ant Lion
Posts: 204
Joined: Sat 14.06.2008, 04:23
Location: Somewhere in Illinois in the USA

[RESOLVED] seeing behind doors

Post by schroeder » Fri 01.05.2009, 02:28

so me and emumage were taking on a vault, and he had door creation. Whenever he made a door, or i closed one, i could still see the enemies behind the door, untill I moved.
As a side note, taking a vault with humerhorns when you have door creation, and no resist confusion is funny as hell!
Attachments
'esp'.JPG
'esp'.JPG (64.66 KiB) Viewed 3073 times
Anything worth being done, is worth being overdone.
My Mangband videos; http://www.youtube.com/user/Schroederband

Agor
Disenchanter Ooze
Posts: 46
Joined: Fri 03.04.2009, 23:56

Re: seeing behind doors

Post by Agor » Fri 01.05.2009, 12:24

Also on a side not, is it intentional that players can see doors opening and closing on the map not in LOS?

(Or may this just be an effect of Magic Mapping?)

Billsey
King Vampire
Posts: 271
Joined: Sun 12.02.2006, 14:36
Location: Oregon, USA
Contact:

Re: seeing behind doors

Post by Billsey » Mon 04.05.2009, 03:58

Could you see the monsters as they moved, like ESP? Or were you only seeing where they were when the doors were created?
Mangband Project Team Member

schroeder
Giant Mottled Ant Lion
Posts: 204
Joined: Sat 14.06.2008, 04:23
Location: Somewhere in Illinois in the USA

Re: seeing behind doors

Post by schroeder » Mon 04.05.2009, 08:59

I saw the monsters, while they were moving. If a new monster showed up in the space, I could see it.
Anything worth being done, is worth being overdone.
My Mangband videos; http://www.youtube.com/user/Schroederband

PowerWyrm
Balrog
Posts: 1573
Joined: Sun 27.11.2005, 15:57

Re: seeing behind doors

Post by PowerWyrm » Mon 04.05.2009, 11:37

Sounds like the old multiplayer ESP bug... I thought that one was fixed.

serina
Crystal Ooze
Posts: 373
Joined: Sat 15.09.2007, 18:42

Re: seeing behind doors

Post by serina » Wed 06.05.2009, 21:06

It isn't :) neither is swapping spaces with a friendly character if you're entering a lit room being swapped. Sight doesn't update. If these 2 people get swapped, the player below won't be mappin all of the rectangular room. He would see what I have described below.
##..##
##..##
##@.#########
##@..
##......
##.........
##............
#############

The eastern part of the room is unmapped for the lower @ because they switched places. This means the lower @ still sees what happens as if he was standing in the upper @'s place. Same happens if another player shuts a door where you have vision. It doesn't get blocked like it should.

ZAL

User avatar
Flambard
King Vampire
Posts: 252
Joined: Wed 20.06.2007, 10:49

Re: [RESOLVED] seeing behind doors

Post by Flambard » Thu 06.06.2019, 14:27

After about 20 years of being in mang codebase, this bug has been resolved (#1303).

Thanks to everyone contributing to the fix and explaining it.

PowerWyrm
Balrog
Posts: 1573
Joined: Sun 27.11.2005, 15:57

Re: [RESOLVED] seeing behind doors

Post by PowerWyrm » Sun 30.06.2019, 18:28

Congrats on the fixing :)

By the way, Vanilla changed character perception around the 4.0 release, so when something happens outside of the character's awareness (monster opening doors, …) the display is NOT updated ("cave" structure + "known cave" structure). I've ported that feature to PWMAngband and it's working fine.

Post Reply