[RESOLVED] seeing behind doors
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- Giant Mottled Ant Lion
- Posts: 204
- Joined: Sat 14.06.2008, 04:23
- Location: Somewhere in Illinois in the USA
[RESOLVED] seeing behind doors
so me and emumage were taking on a vault, and he had door creation. Whenever he made a door, or i closed one, i could still see the enemies behind the door, untill I moved.
As a side note, taking a vault with humerhorns when you have door creation, and no resist confusion is funny as hell!
As a side note, taking a vault with humerhorns when you have door creation, and no resist confusion is funny as hell!
- Attachments
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- 'esp'.JPG (64.66 KiB) Viewed 129945 times
Anything worth being done, is worth being overdone.
My Mangband videos; http://www.youtube.com/user/Schroederband
My Mangband videos; http://www.youtube.com/user/Schroederband
Re: seeing behind doors
Also on a side not, is it intentional that players can see doors opening and closing on the map not in LOS?
(Or may this just be an effect of Magic Mapping?)
(Or may this just be an effect of Magic Mapping?)
Re: seeing behind doors
Could you see the monsters as they moved, like ESP? Or were you only seeing where they were when the doors were created?
Mangband Project Team Member
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- Giant Mottled Ant Lion
- Posts: 204
- Joined: Sat 14.06.2008, 04:23
- Location: Somewhere in Illinois in the USA
Re: seeing behind doors
I saw the monsters, while they were moving. If a new monster showed up in the space, I could see it.
Anything worth being done, is worth being overdone.
My Mangband videos; http://www.youtube.com/user/Schroederband
My Mangband videos; http://www.youtube.com/user/Schroederband
Re: seeing behind doors
Sounds like the old multiplayer ESP bug... I thought that one was fixed.
Re: seeing behind doors
It isn't :) neither is swapping spaces with a friendly character if you're entering a lit room being swapped. Sight doesn't update. If these 2 people get swapped, the player below won't be mappin all of the rectangular room. He would see what I have described below.
##..##
##..##
##@.#########
##@..
##......
##.........
##............
#############
The eastern part of the room is unmapped for the lower @ because they switched places. This means the lower @ still sees what happens as if he was standing in the upper @'s place. Same happens if another player shuts a door where you have vision. It doesn't get blocked like it should.
ZAL
##..##
##..##
##@.#########
##@..
##......
##.........
##............
#############
The eastern part of the room is unmapped for the lower @ because they switched places. This means the lower @ still sees what happens as if he was standing in the upper @'s place. Same happens if another player shuts a door where you have vision. It doesn't get blocked like it should.
ZAL
Re: [RESOLVED] seeing behind doors
After about 20 years of being in mang codebase, this bug has been resolved (#1303).
Thanks to everyone contributing to the fix and explaining it.
Thanks to everyone contributing to the fix and explaining it.
Re: [RESOLVED] seeing behind doors
Congrats on the fixing :)
By the way, Vanilla changed character perception around the 4.0 release, so when something happens outside of the character's awareness (monster opening doors, …) the display is NOT updated ("cave" structure + "known cave" structure). I've ported that feature to PWMAngband and it's working fine.
By the way, Vanilla changed character perception around the 4.0 release, so when something happens outside of the character's awareness (monster opening doors, …) the display is NOT updated ("cave" structure + "known cave" structure). I've ported that feature to PWMAngband and it's working fine.
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- Mangy-Looking Leper
- Posts: 3
- Joined: Thu 29.10.2020, 18:21
Re: [RESOLVED] seeing behind doors
Thanks for that long lasting support! It did cause issues for me when I started playing, but that's because I copied the game from a friend's computer who got the game a while ago and never updated it. I did, and it's now fixed.