This isn't exactly a bug, depending on how you look at it.
Here in MAngband, monsters summon creatures all around the player.
In Angband 3.0.9b, monsters summon stuff around themselves.
There's a HUGE difference by being surrounded by monsters or having monsters summoned away from yourself.
ZAL
Monster summoning aligned with 3.0.9b?
Re: Monster summoning aligned with 3.0.9b?
Indeed :)
The purpose of the latest Angband releases was to make mage almost impossible to play. So you got:
- GoI removed
- summons near the caster (makes your runes ineffective since summoned stuff now can summon even more and breathe or cast stuff on you)
- nerfed Rift spell (monsters have monsterlvl/127 chance of avoiding the teleporting effect)
- and probably more I don't remember
The purpose of the latest Angband releases was to make mage almost impossible to play. So you got:
- GoI removed
- summons near the caster (makes your runes ineffective since summoned stuff now can summon even more and breathe or cast stuff on you)
- nerfed Rift spell (monsters have monsterlvl/127 chance of avoiding the teleporting effect)
- and probably more I don't remember