weird lag problem

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Beholder
Greedy Little Gnome
Posts: 14
Joined: Fri 20.02.2009, 12:57

weird lag problem

Post by Beholder » Wed 11.03.2009, 23:47

here is the issue
I enter to mangbad, start moving from left to rigth let's say 4 times, one screen no lag at all all perfect, lagMeter shows **
no lag.JPG
no lag.JPG (102.68 KiB) Viewed 12954 times
After 2 or more runs from left to run.. the game start going slow, first with jumps , and after 1 on second LagMeter go red.. and game hangs first with
Time out mark:9999999999, Last:267
Time out mark:9999999999, Last:1003
until it quits..

This doesn;t happenss every day, all day, and all time.. there are moments where i can play without problems or lag.
here is the screenshoot of the moment it crash
lag.JPG
lag.JPG (81.28 KiB) Viewed 12955 times
if you can give a cue of what the last:XXX is or if there is some way to get a log, or way to find the problem
i'll apreciate

Thanks

User avatar
Flambard
King Vampire
Posts: 258
Joined: Wed 20.06.2007, 10:49

Re: weird lag problem

Post by Flambard » Thu 12.03.2009, 19:51

Beholder wrote: This doesn;t happenss every day, all day, and all time.. there are moments where i can play without problems or lag.
Well, I'd go with your internet connection being jumpy.

However it might be related to timeout issues we fixed for 1.1.2, sadly there is no Windows binary yet.

Beholder
Greedy Little Gnome
Posts: 14
Joined: Fri 20.02.2009, 12:57

Re: weird lag problem

Post by Beholder » Fri 13.03.2009, 00:25

i really don;t know.. the networks seems to be fine.. in fact, i play other on line games and work fine.
i don;t think C&C Zero hour use less bandwith than Mangband.

maybe is a problem in Argentina.
hope the port for windows 1.1.2 is ready soon so i an check if i've some improvement..

thanks

PowerWyrm
Balrog
Posts: 1574
Joined: Sun 27.11.2005, 15:57

Re: weird lag problem

Post by PowerWyrm » Fri 13.03.2009, 12:35

Timeout problems aren't related to internet connection. I get timeout issues even when starting my own server and connecting via "localhost". This happens each time the client doesn't receive packets from the server from a fixed amout of time. The timeouts seem to occur periodically on any server... probably a bottleneck in the source code somewhere.

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