Page 1 of 1

[RESOLVED] seeing behind doors

Posted: Fri 01.05.2009, 02:28
by schroeder
so me and emumage were taking on a vault, and he had door creation. Whenever he made a door, or i closed one, i could still see the enemies behind the door, untill I moved.
As a side note, taking a vault with humerhorns when you have door creation, and no resist confusion is funny as hell!

Re: seeing behind doors

Posted: Fri 01.05.2009, 12:24
by Agor
Also on a side not, is it intentional that players can see doors opening and closing on the map not in LOS?

(Or may this just be an effect of Magic Mapping?)

Re: seeing behind doors

Posted: Mon 04.05.2009, 03:58
by Billsey
Could you see the monsters as they moved, like ESP? Or were you only seeing where they were when the doors were created?

Re: seeing behind doors

Posted: Mon 04.05.2009, 08:59
by schroeder
I saw the monsters, while they were moving. If a new monster showed up in the space, I could see it.

Re: seeing behind doors

Posted: Mon 04.05.2009, 11:37
by PowerWyrm
Sounds like the old multiplayer ESP bug... I thought that one was fixed.

Re: seeing behind doors

Posted: Wed 06.05.2009, 21:06
by serina
It isn't :) neither is swapping spaces with a friendly character if you're entering a lit room being swapped. Sight doesn't update. If these 2 people get swapped, the player below won't be mappin all of the rectangular room. He would see what I have described below.
##..##
##..##
##@.#########
##@..
##......
##.........
##............
#############

The eastern part of the room is unmapped for the lower @ because they switched places. This means the lower @ still sees what happens as if he was standing in the upper @'s place. Same happens if another player shuts a door where you have vision. It doesn't get blocked like it should.

ZAL

Re: [RESOLVED] seeing behind doors

Posted: Thu 06.06.2019, 14:27
by Flambard
After about 20 years of being in mang codebase, this bug has been resolved (#1303).

Thanks to everyone contributing to the fix and explaining it.

Re: [RESOLVED] seeing behind doors

Posted: Sun 30.06.2019, 18:28
by PowerWyrm
Congrats on the fixing :)

By the way, Vanilla changed character perception around the 4.0 release, so when something happens outside of the character's awareness (monster opening doors, …) the display is NOT updated ("cave" structure + "known cave" structure). I've ported that feature to PWMAngband and it's working fine.

Re: [RESOLVED] seeing behind doors

Posted: Sat 31.10.2020, 17:16
by MiGFulcrum
Thanks for that long lasting support! It did cause issues for me when I started playing, but that's because I copied the game from a friend's computer who got the game a while ago and never updated it. I did, and it's now fixed.