Problem with stealth skill

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PowerWyrm
Balrog
Posts: 1574
Joined: Sun 27.11.2005, 15:57

Problem with stealth skill

Post by PowerWyrm » Mon 08.10.2012, 13:27

I've checked the code again, and the stealth skill is used to define a "noise" value that is checked every time a monster is processed (in process_monster)... which means every game turn. This is correct in a turn-based system, as the player can act every game turn, but in real-time this becomes pointless (unless you can enter a key every second without ever stopping). This is why a stealthy hobbit rogue sees non-alert monsters wake up in a couple of seconds, because the check is also made when the player is idle.

The stealth system should probably be adapted so that only non-idle turns are taken into account.

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Flambard
King Vampire
Posts: 258
Joined: Wed 20.06.2007, 10:49

Re: Problem with stealth skill

Post by Flambard » Mon 11.02.2019, 10:54

Filled as ticket #1194.

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