MAngband 1.5.0 alpha test
Posted: Mon 11.02.2019, 07:22
Topic for all the bugs that are found during 1.5.0 alpha test.
Expect that a) you'll need to re-download the client often b) server savefiles will be destroyed frequently.
I'll also post updates when/if client re-download is necessary and/or the server is wiped.
How to play?
Make sure to backup your regular client install and the .prf files!
Windows
The semi-automatic builds are kept here: https://mangband.github.io/mangband-builds-win
Download buildRelease.zip and buildRelease-SDL.zip, and extract to some folder ("C:\MangbandAlphaTest"). When/if updates come, those zip files will be automatically updated, so you'll have to re-download them, from the same link.
macOS
Download the .dmg from here https://mangband.github.io/mangband-builds-osx and drag "MAngclient_dev" into "Applications" folder. When/if updates come, the .dmg file will be automatically updated, so you'll have to download the new one, from the same link.
Linux/BSD
For the time being, we expect you to compile from git, master branch.
How to report bugs?
We rely on your help to identify and squelch as many bugs as possible. If you see something, anything at all, that doesn't look right, please go ahead and tell us.
You can simply use this very thread, post issues at github and ofcourse, chat to us on Discord.
FAQ/Already reported bugs
Bumping into doors does not open them
Try tunneling into a door. To restore old behavior, set easy_alter=yes in Running/Inventory options (=3).
'g' doesn't pick up items
It now should. (Also, see here viewtopic.php?f=4&t=1897&p=8720)
Resting restores health uber-quick
Intended
Detect monsters flashes by too quickly
Set pause_after_detect=yes in Running/Inventory options (=3).
Reading scrolls always asks for item
That only happens for unidentified scrolls, so you can't opt-out of the negative curse/disenchant effect.
Expect that a) you'll need to re-download the client often b) server savefiles will be destroyed frequently.
I'll also post updates when/if client re-download is necessary and/or the server is wiped.
How to play?
Make sure to backup your regular client install and the .prf files!
Windows
The semi-automatic builds are kept here: https://mangband.github.io/mangband-builds-win
Download buildRelease.zip and buildRelease-SDL.zip, and extract to some folder ("C:\MangbandAlphaTest"). When/if updates come, those zip files will be automatically updated, so you'll have to re-download them, from the same link.
macOS
Download the .dmg from here https://mangband.github.io/mangband-builds-osx and drag "MAngclient_dev" into "Applications" folder. When/if updates come, the .dmg file will be automatically updated, so you'll have to download the new one, from the same link.
Linux/BSD
For the time being, we expect you to compile from git, master branch.
How to report bugs?
We rely on your help to identify and squelch as many bugs as possible. If you see something, anything at all, that doesn't look right, please go ahead and tell us.
You can simply use this very thread, post issues at github and ofcourse, chat to us on Discord.
FAQ/Already reported bugs
Bumping into doors does not open them
Try tunneling into a door. To restore old behavior, set easy_alter=yes in Running/Inventory options (=3).
'g' doesn't pick up items
It now should. (Also, see here viewtopic.php?f=4&t=1897&p=8720)
Resting restores health uber-quick
Intended
Detect monsters flashes by too quickly
Set pause_after_detect=yes in Running/Inventory options (=3).
Reading scrolls always asks for item
That only happens for unidentified scrolls, so you can't opt-out of the negative curse/disenchant effect.