Right, those were either "command macros" either "keymaps". They only execute when the game is waiting for a command prompt, and don't interfere with other things. I don't think there's a good way to add "command macros" right now (something's missing in the UI/pref file loader), but I'm fairly sure you can create keymaps.ema wrote: ↑Thu 30.05.2019, 20:55mmmh...I remember in the old versions of MAngband (some years ago) I used keys like "-", "N", "x" and "h", for example...
But now these keys interact with macros in other section of the game (like in the shops) or in creating macros (like \em1h with key "h" as macro command).
In this case should be an error in my sequence macro creating (I see now new command (8,9,0))?
Sorry for my unbelievable english...
You will need to edit your pref file by hand, the syntax is very similar to macro definitions (A line with action, followed by C line with mapping), for example:
(0 here means "normal keymap", 1 would mean "roguelike keymap")
Code: Select all
# Execute action 'm1b' when 'h' is pressed A:m1b C:0:h
Hope that was of any help.