Making Permanent Rock Brown!

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serina
Crystal Ooze
Posts: 373
Joined: Sat 15.09.2007, 18:42

Making Permanent Rock Brown!

Post by serina » Fri 03.10.2008, 01:30

You can edit your client, so all permanent rocks show up in brown instead of regular wall colour. I wouldn't call this cheating, because inn regular Angband, you have all the time in the world to browse and look at rocks. Here, you don't.

You need to edit the file called Mangband\lib\user\font-win.prf

At the bottom of this file looks like this (in windows notepad):

# Granite walls & permanent rock (white / solid block)

F:56:1/8
F:57:1/8
F:58:1/8
F:59:1/8
F:60:1/8
F:61:1/8
F:62:1/8
F:63:1/8

----------------------
Change it to look like this:

# Granite walls & permanent rock (white / solid block)

F:56:1/8
F:57:1/8
F:58:1/8
F:59:1/8
F:60:7/8
F:61:7/8
F:62:7/8
F:63:7/8

----------------
ZAL

PowerWyrm
Balrog
Posts: 1574
Joined: Sun 27.11.2005, 15:57

Re: Making Permanent Rock Brown!

Post by PowerWyrm » Fri 03.10.2008, 11:52

In regular Angband, you can change any pref setting, so why not the color of permawalls? That's not cheating, it's just customizing your gameplay.
Of course, changing the symbol/color of secret doors and traps WOULD be cheating, as it would be exploiting a known bug...

schroeder
Giant Mottled Ant Lion
Posts: 204
Joined: Sat 14.06.2008, 04:23
Location: Somewhere in Illinois in the USA

Re: Making Permanent Rock Brown!

Post by schroeder » Tue 28.04.2009, 22:39

*bump*

Sorry for bumping this, i know its like never done. But I thought that, with the new release deleting some user's old lib files (mine) it might be nice if it was easier to remember how to change the color back to brown.
Anything worth being done, is worth being overdone.
My Mangband videos; http://www.youtube.com/user/Schroederband

eidolon
Battle-Scarred Veteran
Posts: 7
Joined: Sun 17.05.2009, 18:37

Re: Making Permanent Rock Brown!

Post by eidolon » Mon 18.05.2009, 00:21

Thanks for bumping this. Came quite in handy for clearing this out last night:

Image

My friend and I killed Shelob, Ulfang, Ren the Unclean, Scatha, the Mouth of Sauron, Akhorahil the Blind, and Uvatha the Horseman in there, along with all the other OOD stuff. Got about a half dozen nice artifacts plus several inventories-full of excellent items.

schroeder
Giant Mottled Ant Lion
Posts: 204
Joined: Sat 14.06.2008, 04:23
Location: Somewhere in Illinois in the USA

Re: Making Permanent Rock Brown!

Post by schroeder » Mon 18.05.2009, 06:44

perhaps we could have permanent rock being brown as an option in one of the future releases? It would be a rather nice feature. And we'd never lose this thread again!
Anything worth being done, is worth being overdone.
My Mangband videos; http://www.youtube.com/user/Schroederband

Ace
Crystal Ooze
Posts: 368
Joined: Fri 15.02.2008, 12:50

Re: Making Permanent Rock Brown!

Post by Ace » Mon 18.05.2009, 10:19

Imho those prefs should be hardcoded into the game to make it harder to "customize" colors. If "different" color for rocks is available to everyone by everyone then sobe it :)

Generic
Pitiful-Looking Beggar
Posts: 2
Joined: Sat 20.06.2009, 17:46

Re: Making Permanent Rock Brown!

Post by Generic » Tue 14.07.2009, 21:17

After screwing around, I found how you get brown permawalls in Linux (which uses only SDL mode).
Open /var/games/mangband/user/font-sdl.prf. Go down to the bottom, which should say
# permanent wall
F:60:0x01:0x02
# permanent wall
F:61:0x01:0x02
# permanent wall
F:62:0x01:0x02
# permanent wall
F:63:0x01:0x02

Do not change the second hex code. That changes the character it uses, and that just looks... awkward. You want the first hex code. Change each '0x01' to '0x0F', save it, and fart diamonds. Whatever.
Day 1: Play Mangband -> Days 2-3: Get pissed off at Mangband -> Days 4-18: Stay away from Mangband -> Day 19: Go to Day 1

PowerWyrm
Balrog
Posts: 1574
Joined: Sun 27.11.2005, 15:57

Re: Making Permanent Rock Brown!

Post by PowerWyrm » Mon 27.07.2009, 07:42

Sorry guys, but this will fix the issue once and for all...

http://trac.rephial.org/ticket/920

schroeder
Giant Mottled Ant Lion
Posts: 204
Joined: Sat 14.06.2008, 04:23
Location: Somewhere in Illinois in the USA

Re: Making Permanent Rock Brown!

Post by schroeder » Mon 27.07.2009, 17:39

thats an angband ticket though...mang devs, can we have the same ticket for mangband? Would be great IMO.
Anything worth being done, is worth being overdone.
My Mangband videos; http://www.youtube.com/user/Schroederband

Avenger
Skeleton 2-Headed Troll
Posts: 191
Joined: Wed 04.12.2002, 21:42
Location: Wisconsin
Contact:

Re: Making Permanent Rock Brown!

Post by Avenger » Thu 21.11.2013, 02:31

Here's my copy:
### Terrain features ###


# Floors (white / centered dot)

# F:1:1/31

# Invis traps (white / centered dot)

# F:2:1/31


# Magma (slate / solid block)

F:50:4/8
F:52:4/8


# Quartz (light slate / solid block)

F:51:10/8
F:53:10/8


# Secret door (white / solid block)

F:48:1/8

# Granite walls & permanent rock (white / solid block)

F:56:1/8
F:57:1/8
F:58:1/8
F:59:1/8
F:60:7/8
F:61:7/8
F:62:7/8
F:63:7/8
This causes magma to show up red and quartz as purple, in addition to the permarock color change. Useful for quick digging without switching to pick - or with ;)
Image

PowerWyrm
Balrog
Posts: 1574
Joined: Sun 27.11.2005, 15:57

Re: Making Permanent Rock Brown!

Post by PowerWyrm » Thu 21.11.2013, 12:36

Avenger wrote:This causes magma to show up red and quartz as purple, in addition to the permarock color change. Useful for quick digging without switching to pick - or with ;)
Indeed, these must have been some *really* great mushrooms!

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