Hi, thank you very much for that detailed post!
First off, there's no change in how macros work in 1.5.0, this is more about potential
Secondly, yes, I should've mentioned that this whole question only makes sense if "you trigger macros faster than character speed", like you said. That can happen for Slow character, in cases of extreme lag, but also
when bullet time is active.
I'm just trying to collect stats about how people think
macros work, and if people are aware of this queue-clearing behavior.
It appears, that you ARE completely aware, and DO in fact use the system to it's full potential (not surprising, considering you wrote our macro guide :)
I guess maybe I was the only one not understanding the full ramifications before :) Oh, well, I can't play the darn game properly :P
I can't see where a suggested change would be useful other than if you're having lag and want to do a macro that casts a spell x number of times and then quaffs a pot etc. I dunno.
Yes, that's what I was going to suggest, and yes, thank you for the vote. So I guess it's a bad idea.
The reasoning behind this was "I wanna read phase door AND quaff a csw, I don't want second macro to cancel the first one", but given your answer, I see how this makes little sense (e.g., like you said, 9000 magic missiles queued will definitely not work for my benefit here).
RE: recharging macro, that's an interesting use case, I'll add a separate ticket to our bug tracker with this idea.