SPOILER: Chaos effects
Posted: Sun 02.02.2003, 02:24
THIS IS A SPOILER! I wrote it based on 0.7.2's spells1.c, in the function project_p.
DO NOT READ ON if you would rather figure this out yourself!
The way chaos elemental attacks work is this:
If the player resists chaos, initial damage is reduced by a factor of 0 to 200%.
If the player does not resist confusion, the player is confused for an additional 10-30 turns. (This is cumulative.)
If the player does not resist chaos, the player hallucinates for an additional 0-10 turns. (This is cumulative.)
If the player does not resist both nether and chaos, and he DOES have Hold Life, he'll have a 75% chance of holding onto his EXP (with the other 25% chance of losing 500+[EXP/1000]*monster's desired drain life amount). If he doesn't have Hold Life, he loses 5000+[EXP/100]*monster's desired drain life amount.
After all that has been computed and applied, the HP damage is then taken from the player.
SO: If you resist chaos and nether, you'll be all set! Otherwise you'd better resist confusion, and have Hold Life.
Ouch, pretty nasty!
DO NOT READ ON if you would rather figure this out yourself!
The way chaos elemental attacks work is this:
If the player resists chaos, initial damage is reduced by a factor of 0 to 200%.
If the player does not resist confusion, the player is confused for an additional 10-30 turns. (This is cumulative.)
If the player does not resist chaos, the player hallucinates for an additional 0-10 turns. (This is cumulative.)
If the player does not resist both nether and chaos, and he DOES have Hold Life, he'll have a 75% chance of holding onto his EXP (with the other 25% chance of losing 500+[EXP/1000]*monster's desired drain life amount). If he doesn't have Hold Life, he loses 5000+[EXP/100]*monster's desired drain life amount.
After all that has been computed and applied, the HP damage is then taken from the player.
SO: If you resist chaos and nether, you'll be all set! Otherwise you'd better resist confusion, and have Hold Life.
Ouch, pretty nasty!