Angband 3.0.8 is out
Posted: Sat 14.07.2007, 23:02
Our parent has just released 3.0.8, and the list of changes makes for some interesting reading.
Here's a few tidbits quoted from the changelist:
Here's a few tidbits quoted from the changelist:
- Mouse support a la FAangband added, but nowhere near as advanced or useful. Most of the menus you encounter can be selected using the mouse now, as well as using keypresses. Clicking somewhere on the map will now "walk" there, within certain constraints. It's a tad
bizarre in the town, but seems to work OK otherwise. - Sangband-style object handling, which makes it much easier to sift through things in the dungeon.
- Two kinds of ego-light added.
- Lights now don't use fuel in the daylight in the town.
- Amnesia (the monster attack) is now a timed effect (a la confusion), and has makes you forget how to read scrolls/pray/cast spells one time in two.
- Allow weapons and armour to be damaged instead of destroyed by inventory damage effects, thus making swap weapons more viable.
- Arrow keys are now distinct from the numeric movement keys, and because of this you can now edit text at prompts in game properly.
- A powerful generic menu interface has been added and used throughout the code. It reduces code duplication and makes it much much easier to create menus in various styles; e.g. scrolling or multicolumn