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Re: Extreme "Gorged" time length
Posted: Wed 04.02.2004, 01:55
by Crimson
Drop to 50' ( the first dungeon level).
You won't consume food while in town.
Crimson.
Re: Extreme "Gorged" time length
Posted: Wed 04.02.2004, 07:33
by Berendol
Or, have someone find a potion of salt water for you.
Townies and near-town-ies drop these.
It'll make your character vomit upon quaffing it. (This instantly subtracts a lot of food points.) It'll paralyze you for a short bit, and it cures poison too.
Regeneration increases digestion rate, too.
Re: Extreme "Gorged" time length
Posted: Thu 05.02.2004, 02:04
by Fink
Hah! Good suggestion - completely forgot about that angle. Another player sagely recommended reading a scroll of sat hunger. Sneaky!
Re: Extreme "Gorged" time length
Posted: Thu 05.02.2004, 09:09
by Berendol
Satisfy hunger, eh? Whoops, there's a loophole in the code. Oh well, it's not really that big of a deal.
See cmd5.c for the spells, cmd6.c for the scroll, and xtra2.c for the set_food function itself.
Re: Extreme "Gorged" time length
Posted: Thu 08.11.2007, 21:59
by Fink
I still remember this day, heh. I think I deleted the original post when someone on the server told me to leave town - figured it was a useless thread, but the thread persisted despite the original post delete.
My comment was "geez louise, I understand that a timer has to be long for the effect to matter, but when is this damned gorged thing gonna end?!?!?"
