Bug report
Posted: Thu 06.04.2006, 00:04
I was just killed by a few too many inertia hounds on the Mangband.org server. The messages I received were as follows:
The Inertia hound breathes intertia.
You die.
You have been killed by an Inertia hound.
Your pack overflows!
You drop a key {!*h}.
SERVER ERROR: Tried to quaff non-potion!
SERVER ERROR: Tried to quaff non-potion!
SERVER ERROR: Tried to quaff non-potion!
SERVER ERROR: Tried to quaff non-potion!
SERVER ERROR: Tried to quaff non-potion!
SERVER ERROR: Tried to use non-staff!
As you can see, there should never be that "You drop a key {!*h}." message! The key is supposed to stay in my inventory, even when killed. It has worked in the past, why is it broken now? I haven't checked yet to see if the key is still there, but I was in fairly tight quarters, so the only places for it to drop were most likely already covered by my equipment...
On another note, why didn't my "/eu1" macro clear out those pending CCW quaffs and use the teleport staff? I thought the "/e" was supposed to flush all current input... :(
The Inertia hound breathes intertia.
You die.
You have been killed by an Inertia hound.
Your pack overflows!
You drop a key {!*h}.
SERVER ERROR: Tried to quaff non-potion!
SERVER ERROR: Tried to quaff non-potion!
SERVER ERROR: Tried to quaff non-potion!
SERVER ERROR: Tried to quaff non-potion!
SERVER ERROR: Tried to quaff non-potion!
SERVER ERROR: Tried to use non-staff!
As you can see, there should never be that "You drop a key {!*h}." message! The key is supposed to stay in my inventory, even when killed. It has worked in the past, why is it broken now? I haven't checked yet to see if the key is still there, but I was in fairly tight quarters, so the only places for it to drop were most likely already covered by my equipment...
On another note, why didn't my "/eu1" macro clear out those pending CCW quaffs and use the teleport staff? I thought the "/e" was supposed to flush all current input... :(