PWMAngband 1.1.5 is out!

Issues, news, and discussion specific to the PWMangband variant.
Ardor
Giant Gnat
Posts: 38
Joined: Sat 15.08.2009, 18:13

To Zaxx

Post by Ardor » Sat 11.12.2010, 09:46

Zaxx,
Did you ever think of making PWMAngband a turn based, single player game like Angband? I don't know what would go into making the change, but in a world were the only PWM1.1.5 on the metaserver is constantly erasing the save files, everyone plays on there own anyway.
I don't mean to give you another 12 months of work, but you game is superior to Angband and MAngband; and if people have to play on there own it may as well be turn based.

PowerWyrm
Balrog
Posts: 1574
Joined: Sun 27.11.2005, 15:57

Re: PWMAngband 1.1.5 is out!

Post by PowerWyrm » Mon 13.12.2010, 14:23

Simple response here... I don't have time to do that ;)

Concerning the PWMAng server, let's hope the server savefile won't be erased again (makes houses useless, since the contents are saved in server savefile).

Concerning future developments, I'm currently adding the last features for 1.1.6, which will require another full reset... unfortunately. After that, considering that it's based on V3.1.2 and that's the last stable version, PWMAng should be put to standby until V3.2 is released, played, tested, bug fixed and considered stable. Should mean that you will be able to play PWMAng 1.1.6 for a long time on a permanent server. In the meantime, use PWMAng 1.1.5 to test races and classes. That's what I will do on wyrmband, since I didn't really have time to test stuff like Elementalists (or Necromancers/Telepaths/Monks at high level).

PowerWyrm
Balrog
Posts: 1574
Joined: Sun 27.11.2005, 15:57

Re: PWMAngband 1.1.5 is out!

Post by PowerWyrm » Thu 16.12.2010, 14:00


PowerWyrm
Balrog
Posts: 1574
Joined: Sun 27.11.2005, 15:57

Re: PWMAngband 1.1.5 is out!

Post by PowerWyrm » Fri 31.12.2010, 17:14

And re-shit :(

http://angband.oook.cz/forum/showthread.php?t=3972

1.1.6 is not released... and it's already obsolete :(

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