Plans
Re: Plans
Next PWMAngband version will probably be 1.1.10 and not 1.2.0, because I'm still planning to release 1.2 at the same time as MAngband 1.2 (I just hope there will be a MAngband 1.2 someday, because development seems to have stopped for good... sadly). It will be based on Vanilla 3.5 with whatever features will be included in the release. At this point, I don't have any new features planned for PWMAngband, although I have some ideas in mind (better wilderness, forges, new feelings for consumables). Will they be implemented? We'll see...
Re: Plans
A little new feature I implemented for 1.1.10: monster race affinity. The affinity with a monster race is the number of weaker (lower level) monsters of that race (symbol) killed by the player divided by the number of weaker monsters of that race required to learn all the forms (sum of monster levels). This will help shapechangers getting "themed" forms (S, M, A, W...) more quickly.
Oh and I added the missing hydras (6/8/10/12/13/14-headed) mainly for flavor, but also to help shapechangers having a decent choice of midgame forms (especially with the new affinity system, you won't need to kill as many hydras to get a form once you've killed enough of the weaker hydras).
Oh and I added the missing hydras (6/8/10/12/13/14-headed) mainly for flavor, but also to help shapechangers having a decent choice of midgame forms (especially with the new affinity system, you won't need to kill as many hydras to get a form once you've killed enough of the weaker hydras).
Re: Plans
Something really *BIG* is happening at the Angband camp. New maintainer, updated devteam... and after the release of 3.5, it seems that the devs are planning for a complete overhaul of the game. This means that most of the code will be rewritten. This also means that either PWMAngband will have to evolve with the new changes, or simple stop following what will be done in the future V versions.
Re: Plans
Time for my usual three weeks vacation. Looking at the Angband github repository, there have been a zillion commits the past weeks. No idea how many of these will be merged into V, but it seems that this fall will be busy porting all that new stuff to PWMAng.
Re: Plans
Been a while since I've posted anything. With version 1.2.0 out, I'm already working on version 1.3.0 which will port class changes from V4.1.x. I'll do a mix of old and new system, since I don't like everything that was done recently. My plans:
- reduce number of books to 5 per realm
- reduce the number of realms
- add druid and blackguard classes
- reduce number of books to 5 per realm
- reduce the number of realms
- add druid and blackguard classes