PWMAngband 1.0.1 is out for beta testing
Posted: Sat 15.03.2008, 01:16
New PWMAngband 1.0.1 released!
(test server updated, new client available at usual location)
List of changes:
- fixed scrambled message in do_cmd_study() again
- fixed sleep_monster() and poly_monster(): saving throw was miscalculated
- fixed py_attack_player() and py_attack_mon(): % chance of monks scoring a stunning attack was miscalculated
- the error message for disconnected clients has been changed from "Can't read on socket" to "Disconnected from server..."
- removed all spam messages "Connection not ready for..." when client connection is in the CONN_QUIT state (player saved in the dungeon, waiting for timeout)
- fixed item_tester_hook_ammo(): players should not be able to brand magic ammo
- added a console command to kill cheating players: wrath (playername)
- changed Check_names() so that the DM can connect another character when already connected as DM and LIMIT_PLAYER_CONNECTIONS is set to TRUE
- items enchanted/branded by a spell are now 100% off
- removed useless player_type fields: old_spells, old_cumber_glove, old_cumber_armor, old_heavy_shoot, old_heavy_wield, old_icky_wield, old_cumber_shield
- removed obsolete player_type fields (effects): fast, slow, blind, paralyzed, confused, afraid, image, poisoned, cut, stun, protevil, invuln, hero, shero, shield, blessed, tim_invis, tim_infra, oppose_acid, oppose_elec, oppose_fire, oppose_cold, oppose_pois, amnesia, tim_wraith, tim_meditation, tim_manashield, tim_invisibility, tim_mimic, tim_traps, bow_brand, tim_esp, st_anchor, prob_travel, adrenaline and biofeedback
- Angband 3.0.x player_type.timed effects implemented
- removed pointless message (and disturbance) when a monster casts heal spell at full health
- new MotD (Angband 3.0.x style)
Alignments with MAngband 1.0.0:
- "Mage Spell: Treasure Detection": done
- "Windows pref files not working": fixed
- "Handle new meta-server": done
- "Make rubble 2 tiles wide": done
- "Looking and Targeting (round 2)": done
- "Enable online ladder": done
- "Special levels show up in standard MAngband": fixed
- "Missing mangband.cfg options": done
- "tcp_socket should be tcp_port": done
(test server updated, new client available at usual location)
List of changes:
- fixed scrambled message in do_cmd_study() again
- fixed sleep_monster() and poly_monster(): saving throw was miscalculated
- fixed py_attack_player() and py_attack_mon(): % chance of monks scoring a stunning attack was miscalculated
- the error message for disconnected clients has been changed from "Can't read on socket" to "Disconnected from server..."
- removed all spam messages "Connection not ready for..." when client connection is in the CONN_QUIT state (player saved in the dungeon, waiting for timeout)
- fixed item_tester_hook_ammo(): players should not be able to brand magic ammo
- added a console command to kill cheating players: wrath (playername)
- changed Check_names() so that the DM can connect another character when already connected as DM and LIMIT_PLAYER_CONNECTIONS is set to TRUE
- items enchanted/branded by a spell are now 100% off
- removed useless player_type fields: old_spells, old_cumber_glove, old_cumber_armor, old_heavy_shoot, old_heavy_wield, old_icky_wield, old_cumber_shield
- removed obsolete player_type fields (effects): fast, slow, blind, paralyzed, confused, afraid, image, poisoned, cut, stun, protevil, invuln, hero, shero, shield, blessed, tim_invis, tim_infra, oppose_acid, oppose_elec, oppose_fire, oppose_cold, oppose_pois, amnesia, tim_wraith, tim_meditation, tim_manashield, tim_invisibility, tim_mimic, tim_traps, bow_brand, tim_esp, st_anchor, prob_travel, adrenaline and biofeedback
- Angband 3.0.x player_type.timed effects implemented
- removed pointless message (and disturbance) when a monster casts heal spell at full health
- new MotD (Angband 3.0.x style)
Alignments with MAngband 1.0.0:
- "Mage Spell: Treasure Detection": done
- "Windows pref files not working": fixed
- "Handle new meta-server": done
- "Make rubble 2 tiles wide": done
- "Looking and Targeting (round 2)": done
- "Enable online ladder": done
- "Special levels show up in standard MAngband": fixed
- "Missing mangband.cfg options": done
- "tcp_socket should be tcp_port": done