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[OT] Land of Darkness

Posted: Mon 22.09.2008, 12:29
by PowerWyrm
For those of you who want to try a different roguelike...

http://powerwyrm.monsite-orange.fr

I wrote this roguelike some time ago, it's really fun (but probably *much* harder than the usual roguelike). It has both single player and multiplayer mode (although the MP mode is in a very experimental stage). It's real time, with full wilderness, multiple towns, fixed and random quests... and tiles (drawn by myself... so don't laugh :)). Just FYI... but be careful, it's quite addictive :)

Re: [OT] Land of Darkness

Posted: Sun 18.11.2012, 16:36
by PowerWyrm
It's been four years since I touched the source code of Land of Darkness... but I'm about to revive this roguelike. New 32x32 tileset based on the Angband tileset, much rebalancing done... Stay tuned for a new release.

Re: [OT] Land of Darkness

Posted: Fri 30.11.2012, 00:33
by PowerWyrm
And the new release is today: LoD 0.9.9 build 10. Check my web page for more info: http://powerwyrm.monsite-orange.fr.

Re: [OT] Land of Darkness

Posted: Fri 30.11.2012, 00:35
by PowerWyrm
PowerWyrm wrote:For those of you who want to try a different roguelike...

http://powerwyrm.fr.tc/LoD/
By the way this link doesn't work anymore...

Re: [OT] Land of Darkness

Posted: Tue 08.01.2013, 12:28
by PowerWyrm
I was planning to release a build 11 with some nice changes, but the executable systematically crashes under Win7 at character creation and crashes under any Win system when quitting the game (without guaranteed character save too). It seems that the limit of my current dev environment has been reached (C++ Builder 6)...

So I'm gonna try something exciting... rewrite the game using Java!!! This is gonna take some time, but I'll post some progress eventually.

Re: [OT] Land of Darkness

Posted: Fri 01.03.2013, 08:13
by Warrior
Sounds fun :)

I updated the link in your first post to http://powerwyrm.monsite-orange.fr btw

Re: [OT] Land of Darkness

Posted: Mon 04.03.2013, 12:59
by PowerWyrm
The single player part is done. Totally rewritten in Java! I still have some issues to fix (especially some slowdowns when changing levels), and I should be able to release a first version soon. For the multiplayer part, I need to rewrite everything using Java sockets (completely new to me) and unfortunately I don't have any means to test it (since I changed my PC from Win Xp to Win 7, it seems that ports are blocked even if I opened them and when I try to set up a server I get "connection refused" messages -- that's why you don't see my PWMAng server anymore, the server registers on the meta, but any client trying to connect, even locally, is rejected).

Re: [OT] Land of Darkness

Posted: Mon 18.03.2013, 23:37
by PowerWyrm
The single player part now works very well! In the process of making the MP part work, I've refactored a good chunk of code (I was using duplicate code to handle single player game engine and MP game engine which were doing almost the same thing -- now with Java, using interfaces, everything is much simpler to code)...

I'm still not satisfied with the MP part, since I cannot currently get a decent FPS value when running a server (FPS drops from 1000 in SP to 6 in MP). It's probably due to the fact that I'm transferring big objects through the object output streams. I'll have to refactor the network code to get a playable MP part.

Re: [OT] Land of Darkness

Posted: Wed 01.10.2014, 17:27
by PowerWyrm
Time for a BIG update. I've rewritten the multiplayer part completely with Java sockets, threads and packets. It's not perfect, but I'm now able to get a FPS of roughly 500 in MP mode, which is really kickass (though I've tested only with 1 player connected). The only counterpart of the FPS gain is limiting the client updates to one per turn, so every half second.

And the new release is today: LoD 0.9.9 build 11. Check my web page for more info: http://powerwyrm.monsite-orange.fr.

Re: [OT] Land of Darkness

Posted: Fri 17.10.2014, 17:13
by PowerWyrm
And a new release today: LoD 0.9.9 build 12. Check my web page for more info: http://powerwyrm.monsite-orange.fr.

Re: [OT] Land of Darkness

Posted: Sun 16.11.2014, 22:06
by PowerWyrm
I removed the "lock" code (making inventory static while selecting an item in inventory to deal with possible item destruction) and found out that it reduces latency by a ton in multiplayer mode! Now I just need to code some kind of "disturb" code to replace that, so instead of locking the inventory, the player gets kicked out of the selection menu when something happens.

Re: [OT] Land of Darkness

Posted: Sun 23.11.2014, 19:18
by PowerWyrm
New release: LoD 0.9.9 build 13. Check my web page for more info: http://powerwyrm.monsite-orange.fr.

Re: [OT] Land of Darkness

Posted: Wed 24.12.2014, 17:09
by PowerWyrm
No PWMAngband release this xmas (didn't work much on it recently, and I'm still waiting for the next batch of fixes from V), but I thought I would give a little something:

New release: LoD 0.9.9 build 14. Check my web page for more info: http://powerwyrm.monsite-orange.fr.