Fountains in the wilderness - PLEASE READ

Issues, news, and discussion specific to the PWMangband variant.
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PowerWyrm
Balrog
Posts: 1574
Joined: Sun 27.11.2005, 15:57

Fountains in the wilderness - PLEASE READ

Post by PowerWyrm » Tue 27.10.2009, 20:39

In PWMAngband 1.1.2 build 14, fountains have been added as a new feature... and a new terrain feature. The problem is that I had to renumber the terrain features to add them. I thought it wouldn't matter... but recently I connected to Later's server and found... fountains in the wilderness! This wasn't supposed to happen, as fountains are only generated in the dungeon. So it's basically an old feature in the wilderness that was changed into fountains... It's strange, because this doesn't happen on my server, so I guess it happens on wilderness levels with players on them (static levels).
So if you see a fountain in the wilderness:
- DON'T DRINK FROM IT!!! this will crash the server, drinking takes depth as parameter and won't work in the wilderness
- leave the level and come back... if you were the only player on that level, it should be regenerated and the fountains should be gone

Billsey
King Vampire
Posts: 272
Joined: Sun 12.02.2006, 14:36
Location: Oregon, USA
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Re: Fountains in the wilderness - PLEASE READ

Post by Billsey » Mon 02.11.2009, 18:18

You might want to go ahead and implement wilderness fountains, just use the vector length from town as the depth.
Mangband Project Team Member

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