PWMAngband 1.1.5 beta is out!
Posted: Sat 04.09.2010, 20:28
New PWMAngband 1.1.5 beta released!
The beta version includes all changesets from the vanilla Angband bug database up to #1626, which corresponds to the 3.1.1 milestone. It has the following major features:
- new ID-by-use system from Vanilla
- new block-based savefiles with versioning support for easy maintainance (should help keeping savefiles compatible between updates)
- brand new DM commands to manually build dungeon levels (build your own ironman towns!)
Alignments with Angband 3.x:
- New ID-by-use system (Angband 3.1.1)
- Rearrange identify.c (Angband 3.1.1)
- Add BRAND_FIRE to oil flasks and torches (Angband 3.1.1)
- Turn show_flavors off by default (Angband 3.1.1)
- Remove unnecessary calls to object_value (Angband 3.1.1): object sorting is now only based on base cost instead of real value
- Fix hallucination redrawing (Angband 3.1.1)
- Add messages about monsters pushing or trampling each other (Angband 3.1.1)
- Stop removing the known bits when curses are removed (Angband 3.1.1)
- Try and neaten up object use-by-ID messages a bit (Angband 3.1.1)
- Prompt for which ring to replace when wearing two (Angband 3.1.1)
- Increase the price, reduce the commonness of ID (Angband 3.1.1)
- Remove some more compilation warnings (Angband 3.1.1)
- Monsters summoned from staff/scroll/trap have 0 energy (Angband 3.1.1)
- Block-based savefiles with versioning support (Angband 3.1.1)
- Add a $VERSION marker inside news.txt and replace it with the current version number on load (Angband 3.1.2)
- Correct pricing of torches (Angband 3.1.2): fix for when power-based pricing is enabled
- Warn player when melee attacks do no damage (Angband 3.1.2)
- Add notify_recharge option to notify on rod/activation recharges (Angband 3.1.2)
- Make paralysis non-cumulative (Angband 3.1.2)
- Make permanent walls a different colour (Angband 3.1.2)
- Describe brands on items correctly (Angband 3.1.2)
- Increase prices of ego ammo by assuming +9 launcher (Angband 3.1.2)
- Ensure that unIDd items don't sell for full price (Angband 3.1.2): fix for when power-based pricing is enabled
- Fix process_pref_file_command(): keymaps (Angband 3.1.2)
- Add a constant for max levels out-of-depth, and boost the value from 5 to 10 (Angband 3.1.2)
- Simplify OoD calculation and increase average OoD addition (Angband 3.1.2)
Other changes:
- Fix colored effect descriptions
- Remove obsolete effects in list-effects.h and reorder current ones
- Reorder IDENT_XXX flags
- Got rid of the binary/text file converter (mangconvert.exe): gave not enough benefits compared to the hassle of rewritting it again due to the change in file structure for 1.1.5 block-based savefiles
- New DM level commands: "Enter manual design" (wipes a dungeon level completely, allowing the DM to manually redesign it from scratch, and forbids other players from accessing the level while it is being redesigned) and "Exit manual design" (saves a manually designed dungeon level to /lib/save, using the same format as special static pre-designed dungeon levels, and allows other players to access the level again)
- New DM building command menu with the following commands: "Set Feature" (selects the current feature from terrain.txt), "Place Feature" (places a feature at the DM's location), "Draw Line" (draws a line from the current DM position in a specified direction, using the currently selected feature), Fill Rectangle (fills a rectangle from the current DM position, using the currently selected feature), "Build Mode On" (toggles auto-build on), "Build Mode Off" (toggles auto-build off)
- The Horn of Boromir can now be activated to aggravate monsters, just like all other horns
- Ironman towns (levels 20/40/60/80) have been redesigned for the new 1.1.5 savefile structure using the basic V-style town (files have been saved in the /lib/file subdirectory)
Files updated: client, server, lib, source code.
Files are available for download at the usual location (it's here now: http://powerwyrm.monsite-orange.fr).
Don't forget to update both clients and servers...
Important note: savefile system has been totally rewritten, making old savefiles obsolete! This means that anyone updating to 1.1.5 will have to start a clean instance...
The beta version includes all changesets from the vanilla Angband bug database up to #1626, which corresponds to the 3.1.1 milestone. It has the following major features:
- new ID-by-use system from Vanilla
- new block-based savefiles with versioning support for easy maintainance (should help keeping savefiles compatible between updates)
- brand new DM commands to manually build dungeon levels (build your own ironman towns!)
Alignments with Angband 3.x:
- New ID-by-use system (Angband 3.1.1)
- Rearrange identify.c (Angband 3.1.1)
- Add BRAND_FIRE to oil flasks and torches (Angband 3.1.1)
- Turn show_flavors off by default (Angband 3.1.1)
- Remove unnecessary calls to object_value (Angband 3.1.1): object sorting is now only based on base cost instead of real value
- Fix hallucination redrawing (Angband 3.1.1)
- Add messages about monsters pushing or trampling each other (Angband 3.1.1)
- Stop removing the known bits when curses are removed (Angband 3.1.1)
- Try and neaten up object use-by-ID messages a bit (Angband 3.1.1)
- Prompt for which ring to replace when wearing two (Angband 3.1.1)
- Increase the price, reduce the commonness of ID (Angband 3.1.1)
- Remove some more compilation warnings (Angband 3.1.1)
- Monsters summoned from staff/scroll/trap have 0 energy (Angband 3.1.1)
- Block-based savefiles with versioning support (Angband 3.1.1)
- Add a $VERSION marker inside news.txt and replace it with the current version number on load (Angband 3.1.2)
- Correct pricing of torches (Angband 3.1.2): fix for when power-based pricing is enabled
- Warn player when melee attacks do no damage (Angband 3.1.2)
- Add notify_recharge option to notify on rod/activation recharges (Angband 3.1.2)
- Make paralysis non-cumulative (Angband 3.1.2)
- Make permanent walls a different colour (Angband 3.1.2)
- Describe brands on items correctly (Angband 3.1.2)
- Increase prices of ego ammo by assuming +9 launcher (Angband 3.1.2)
- Ensure that unIDd items don't sell for full price (Angband 3.1.2): fix for when power-based pricing is enabled
- Fix process_pref_file_command(): keymaps (Angband 3.1.2)
- Add a constant for max levels out-of-depth, and boost the value from 5 to 10 (Angband 3.1.2)
- Simplify OoD calculation and increase average OoD addition (Angband 3.1.2)
Other changes:
- Fix colored effect descriptions
- Remove obsolete effects in list-effects.h and reorder current ones
- Reorder IDENT_XXX flags
- Got rid of the binary/text file converter (mangconvert.exe): gave not enough benefits compared to the hassle of rewritting it again due to the change in file structure for 1.1.5 block-based savefiles
- New DM level commands: "Enter manual design" (wipes a dungeon level completely, allowing the DM to manually redesign it from scratch, and forbids other players from accessing the level while it is being redesigned) and "Exit manual design" (saves a manually designed dungeon level to /lib/save, using the same format as special static pre-designed dungeon levels, and allows other players to access the level again)
- New DM building command menu with the following commands: "Set Feature" (selects the current feature from terrain.txt), "Place Feature" (places a feature at the DM's location), "Draw Line" (draws a line from the current DM position in a specified direction, using the currently selected feature), Fill Rectangle (fills a rectangle from the current DM position, using the currently selected feature), "Build Mode On" (toggles auto-build on), "Build Mode Off" (toggles auto-build off)
- The Horn of Boromir can now be activated to aggravate monsters, just like all other horns
- Ironman towns (levels 20/40/60/80) have been redesigned for the new 1.1.5 savefile structure using the basic V-style town (files have been saved in the /lib/file subdirectory)
Files updated: client, server, lib, source code.
Files are available for download at the usual location (it's here now: http://powerwyrm.monsite-orange.fr).
Don't forget to update both clients and servers...
Important note: savefile system has been totally rewritten, making old savefiles obsolete! This means that anyone updating to 1.1.5 will have to start a clean instance...