PWMAngband 1.1.5 is out!

Issues, news, and discussion specific to the PWMangband variant.
Hades
Giant Mottled Ant Lion
Posts: 218
Joined: Tue 14.12.2004, 22:39

Re: PWMAngband 1.1.5 is out!

Post by Hades » Wed 10.11.2010, 18:55

Haha alright,
Also, is there a way to make this game run in the background on my computer? Or on start up? I live in the middle of nowhere, and power surges/minor outages are common, would be nice not to have to manual turn on the server every time it happens... I forget 90% of the time.
PWMAngband Host - Check out http://www.mangband.org/forum/viewforum.php?f=9 and download the client, server, lib files, sound fx patch and even the source code for this new variant!

PowerWyrm
Balrog
Posts: 1574
Joined: Sun 27.11.2005, 15:57

Re: PWMAngband 1.1.5 is out!

Post by PowerWyrm » Wed 10.11.2010, 20:03

Just put a link to the server in your "start" subfolder...

PowerWyrm
Balrog
Posts: 1574
Joined: Sun 27.11.2005, 15:57

Re: PWMAngband 1.1.5 is out!

Post by PowerWyrm » Wed 10.11.2010, 21:34

New PWMAngband 1.1.5 build 2 released!

Minor release to fix a bug with object value for known objects (leading to incorrect rarities of random artifacts... no wonder why it was so easy to find randarts in build 1). Some fixes in the ID-by-use system. New V3.1.2 features implemented (see end of post about new /lib structure).


Gameplay changes
----------------

- Random activations on randarts (Angband 3.1.2): add power/value for some
effects so that they can be chosen for activations; add a random activation if
neither base artifact nor base item has one
- Randomise activations on rings and amulets (Angband 3.1.2)
- Rebalance some artifacts (Angband 3.1.2): update artifact.txt with the new
rarities using PWMAngband system
- Remove BRAND_FIRE from torches (Angband 3.1.2)
- Cope with melee brands/slays on any non-launcher equipment (Angband 3.1.2)
- Allow slays/brands on nonweapon randarts - sparingly (Angband 3.1.2): for
balance sake, PWMAngband only allows slays/brands on gloves
- When artifact creation fails, fallback to great items (Angband 3.1.2)
- Add power calculation for blows/shots on nonweapons (Angband 3.1.2)
- Allow blows and shots on nonweapon randarts ... occasionally (Angband 3.1.2):
for balance sake, PWMAngband only allows blows/shots on gloves
- Bows of Power/Accuracy should always have a chunky bonus (Angband 3.1.2):
done by adding a "minimum values" line to ego_item.txt
- New artifact: The Set of Elven Gloves of Legolas (for archers)
- New artifact: The Set of Elven Gloves of Aragorn (for fighters)
- The Set of Mithril Gauntlets 'Wrath Verge' now grants extra attacks
- Stairways to hell/heaven should not have steal gold/item attacks, but should
terrify/paralyze instead


Interface changes
-----------------

- Show stat requirements for next blow when describing melee weapons (Angband
3.1.2)
- Monster recall should make better use of colour (Angband 3.1.2)
- Add damage estimates for monster spells and spell-like abilities (Angband
3.1.2)
- Add {unseen} indicators for unaware flavours in stores (Angband 3.1.2)
- Add price to the item list when the player is prompted to select an item to
sell (Angband 3.1.2)
- Smarter inven/equip sub-window justification (Angband 3.1.2)
- Always show (+h,+d) for anything with combat plusses except normal body armor
(Angband 3.1.2)


Other changes
-------------

- Get rid of .raw files and /lib/data directory (Angband 3.1.2): we now always
parse text files when starting the game and put score/log files in a /lib/apex
directory
- Remove references to raw files from text files (Angband 3.1.2)
- Remove /lib/bone directory (Angband 3.1.2): character dumps are now generated
in the /lib/user directory
- Private directories (Angband 3.1.2): /apex, /edit, /file, /help, /pref,
/save, /user and /xtra are no longer necessarily all subdirs of /lib (default
paths are set in config.h)
- Get rid of the ANGBAND_PATH environment variable (Angband 3.1.2)
- Added dir_exists() and dir_create() to help Angband deal with directories
(Angband 3.1.2)
- Create any missing directories on startup (Angband 3.1.2)
- Remove delete.me files (Angband 3.1.2): the /apex directory is now empty and
therefore has been removed (it will be recreated on startup)
- Add mode bitflag to object_info_out to allow for further tweaking of
object_info in future (Angband 3.1.2)
- Minimal changes to help files (Angband 3.1.2): some updates in general.txt +
version.txt
- Separate E_VERSION into E_VERSION_OLD and E_VERSION_NEW to prevent new
clients from crashing old servers


Bugs fixed
----------

- Avoid giving away unknown pvals in object descriptions (Angband 3.1.2)
- Fix prices of known objects with unknown pval (Angband 3.1.2)
- Correct wording of worn/wielded items (Angband 3.1.2)
- Fix descriptions of known potions (Angband 3.1.2)
- Describe average items correctly on pseudo (Angband 3.1.2)
- Fix effect descriptions for unIDd food, potions and scrolls (Angband 3.1.2)
- Fix object value for known objects: this should fix incorrect values when
appraising artifacts and incorrect rarities/values of random artifacts


Files updated: client, server, lib, source code.
Files are available for download at the usual location. Don't forget to update both clients and servers...

Note about the new release:
- the /lib/bone directory is not used anymore and should been deleted; if you want to keep the character dumps for your server, put them in /lib/user before deleting the directory
- the /lib/data directory is not used anymore and should been deleted; if you want to keep the highscore list for your server, create a /lib/apex directory and put score.raw in there before deleting the directory

Hades
Giant Mottled Ant Lion
Posts: 218
Joined: Tue 14.12.2004, 22:39

Re: PWMAngband 1.1.5 is out!

Post by Hades » Wed 10.11.2010, 22:33

Wyrmband.ath.cx has been updated.
PWMAngband Host - Check out http://www.mangband.org/forum/viewforum.php?f=9 and download the client, server, lib files, sound fx patch and even the source code for this new variant!

PowerWyrm
Balrog
Posts: 1574
Joined: Sun 27.11.2005, 15:57

Re: PWMAngband 1.1.5 is out!

Post by PowerWyrm » Wed 10.11.2010, 22:41

Lol you don't have to erase the whole thing for every update... just when the update requires a full reset, which was not the case for build 2.
Bah let's restart a char then ;)

Ardor
Giant Gnat
Posts: 38
Joined: Sat 15.08.2009, 18:13

Agian

Post by Ardor » Thu 11.11.2010, 02:13

Logan wrote:Hey PW, the new server hosted on your website is corrupted or something. I'm using 7-zip, and the client unarchives twice and works, but the server gives me 0 KB files that are empty upon inspection. What archiver program are you using? It might be an uploading problem, but it's probably just my archiver program not recognizing the format.
That is happening agian. I have 7-zip too.

Ardor
Giant Gnat
Posts: 38
Joined: Sat 15.08.2009, 18:13

upload wrong?

Post by Ardor » Fri 12.11.2010, 18:42

it's just the server that's messed up.

PowerWyrm
Balrog
Posts: 1574
Joined: Sun 27.11.2005, 15:57

Re: PWMAngband 1.1.5 is out!

Post by PowerWyrm » Fri 12.11.2010, 19:38

Thanks for reporting the problem. I've reuploaded the server and it's ok now.

Ardor
Giant Gnat
Posts: 38
Joined: Sat 15.08.2009, 18:13

Re: PWMAngband 1.1.5 is out!

Post by Ardor » Sat 13.11.2010, 01:27

It still says "unsupported compression method" with 7-zip when I try to extract the server.

PowerWyrm
Balrog
Posts: 1574
Joined: Sun 27.11.2005, 15:57

Re: PWMAngband 1.1.5 is out!

Post by PowerWyrm » Sat 13.11.2010, 18:00

The file is PWMAngband_115_server.7z now. When I download it from my site and open it with 7zip, the files are correct.

Ardor
Giant Gnat
Posts: 38
Joined: Sat 15.08.2009, 18:13

Re: PWMAngband 1.1.5 is out!

Post by Ardor » Sun 14.11.2010, 19:02

Zaxx wrote:The file is PWMAngband_115_server.7z now. When I download it from my site and open it with 7zip, the files are correct.
Finally, thanks.

PowerWyrm
Balrog
Posts: 1574
Joined: Sun 27.11.2005, 15:57

Re: PWMAngband 1.1.5 is out!

Post by PowerWyrm » Fri 19.11.2010, 20:50

New PWMAngband 1.1.5 build 3 released!

Minor release to fix a some bugs. More V3.1.2 features implemented.
Character dumps can now be saved on the client! If your (no-ghost) character dies and you don't understand what happened, log in with your deceased character name and press "a) Get a character dump" to generate a dump in /lib/user on the client.


Command changes
---------------

- New menu item "Get a character dump" when choosing a dead character from the
list of characters bound to an account: allows to save locally in the /lib/user
directory the last death dump generated on the server for that character


Gameplay changes
----------------

- Decouple chance to enchant and chance to uncurse (Angband 3.1.2)
- New algorithm and function for device failure (Angband 3.1.2)
- Make EF_DARKNESS notice res dark as well as res blind (Angband 3.1.2)
- Empty wands/staffs sold to stores should be recharged (Angband 3.1.2)


Interface changes
-----------------

- Lack of HURT_LITE and HURT_ROCK are noted as resistances (Angband 3.1.2)
- Multiple brands/slays should print only one message (Angband 3.1.2)
- Print brand messages on wield for all objects, not just melee weapons
(Angband 3.1.2)
- Actual base dice should not be displayed at a distance (Angband 3.1.2)
- Add missing spell messages displayed to nearby players for non-mage/priest
spellcasters


Other changes
-------------

- Monster lore flags treated as knowledge of the presence or absence of the
corresponding monster race flag (Angband 3.1.2)
- Replace calls to strdup by calls to string_make (Angband 3.1.2)
- Split ADD_POWER() to fix macro warnings (Angband 3.1.2)


Bugs fixed
----------

- Using an object producing an effect unknown to the player at a monster that
resists the effect updates the monster memory and identifies the object
(Angband 3.1.2): fixed confusion, sleep, scare, slow, and polymorph effects
- Using item with no charges should give a message and not consume a turn
(Angband 3.1.2)
- Inapplicable or canceled devices (ID, enchant) should not consume a turn
unless flavor knowledge was gained (Angband 3.1.2)
- Branding doesn't ID the new ego type (Angband 3.1.2)
- Gain-one-lose-one potions behave funny on failure (Angband 3.1.2)
- Game sometimes crashes when lighting rooms (Angband 3.1.2)
- Only apply minimum values for to-hit/to-dam/to-ac/pval on ego items if those
values are not zero
- Fix monster list not updated when detecting monsters
- Fix sound file name for lightning breath
- Fix incorrect "Monster Recall" title in main window/subwindows after using
target + "r" to inspect a monster


Files updated: client, server, lib, source code, sound fx patch.
Files are available for download at the usual location. Don't forget to update both clients and servers...

Note about the new patch: it is compatible with build 2, so please don't erase the character savefiles ;-)

Hades
Giant Mottled Ant Lion
Posts: 218
Joined: Tue 14.12.2004, 22:39

Re: PWMAngband 1.1.5 is out!

Post by Hades » Mon 22.11.2010, 17:35

Wyrmband.ath.cx Is now updated.
PWMAngband Host - Check out http://www.mangband.org/forum/viewforum.php?f=9 and download the client, server, lib files, sound fx patch and even the source code for this new variant!

PowerWyrm
Balrog
Posts: 1574
Joined: Sun 27.11.2005, 15:57

Re: PWMAngband 1.1.5 is out!

Post by PowerWyrm » Mon 22.11.2010, 20:35

Help wanted!

Last friday, when testing the new build, I found a bug. Like the dumbass I am, I forgot to write it down and now I have no idea what it was... Today, I didn't manage to reproduce any bug...
So to anyone who plays PWMAngband 1.1.5 build 3, please tell me if you find something unusual...

PowerWyrm
Balrog
Posts: 1574
Joined: Sun 27.11.2005, 15:57

Re: PWMAngband 1.1.5 is out!

Post by PowerWyrm » Thu 25.11.2010, 13:59

Finally remembered what it was... and it wasn't even a bug, just a feature from V3.1 I didn't remember adding.

Post Reply