Bugs 1.19

Issues, news, and discussion specific to the PWMangband variant.
PowerWyrm
Balrog
Posts: 1574
Joined: Sun 27.11.2005, 15:57

Re: Bugs 1.19

Post by PowerWyrm » Thu 20.12.2012, 12:30

Zaxx wrote:New bug found today: activating a power DSM crashes the server :(

Since it's trivial to fix, I'm gonna do a quick update on build 4 tonight when I come home.
If I manage to remember to do the update that is... ;(

Well I'll try to update the latest build tonight again.

PowerWyrm
Balrog
Posts: 1574
Joined: Sun 27.11.2005, 15:57

Re: Bugs 1.19

Post by PowerWyrm » Thu 20.12.2012, 23:40

Build 4 has been (silently) updated. You can redownload the server part and just replace the executable.

Ace
Crystal Ooze
Posts: 368
Joined: Fri 15.02.2008, 12:50

Re: Bugs 1.19

Post by Ace » Fri 28.12.2012, 16:30

phew still didnt update the server and i didnt build my 24/7 box as planned... have vacation now lets see if i can get to it soon right now i feel to weak ;D

Ace
Crystal Ooze
Posts: 368
Joined: Fri 15.02.2008, 12:50

Re: Bugs 1.19

Post by Ace » Sat 26.01.2013, 11:34

Updated the server ;)

PowerWyrm
Balrog
Posts: 1574
Joined: Sun 27.11.2005, 15:57

Re: Bugs 1.19

Post by PowerWyrm » Mon 28.01.2013, 12:28

Ace wrote:Updated the server ;)
Yeah I saw that ;)

PowerWyrm
Balrog
Posts: 1574
Joined: Sun 27.11.2005, 15:57

Re: Bugs 1.19

Post by PowerWyrm » Wed 29.05.2013, 16:54

Build 4 has been (silently) updated again to un-break ironman servers by fixing a parse error in p_class.txt and adding missing bytes in dungeon town files. Please redownload /lib files either from the server or client zip file. Modified files: /lib/edit/p_class.txt and /lib/save/server.level.0.0.15/30/45/60/75/90.

Ace
Crystal Ooze
Posts: 368
Joined: Fri 15.02.2008, 12:50

Re: Bugs 1.19

Post by Ace » Sat 15.06.2013, 17:00

mkay ;)

PowerWyrm
Balrog
Posts: 1574
Joined: Sun 27.11.2005, 15:57

Re: Bugs 1.19

Post by PowerWyrm » Mon 15.07.2013, 22:46

I thought Ironman was fixed... but unfortunately it is not. Entering a store and then leaving will lock the game, because for a reason I don't remember, all floor tiles on dungeon towns are "icky" (like vault floors) and the engine refuses to replace the player on such tiles. I'll fix that ASAP.

PowerWyrm
Balrog
Posts: 1574
Joined: Sun 27.11.2005, 15:57

Re: Bugs 1.19

Post by PowerWyrm » Fri 19.07.2013, 21:01

Build 4 has been (silently) updated again to fix that problem with ironman dungeon towns.

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