Page 1 of 2

Bugs 1.19

Posted: Tue 18.09.2012, 07:15
by Ace
Hi!

Thought to store all found bugs in here. Since they are fixed so fast we might not even need a list :)

Anyway lets see:

Confirmed Bugs found in this release
none so far

Re: Bugs 1.19

Posted: Tue 18.09.2012, 07:16
by Ace
DM open doors from un-owned houses
When flying through the town and around the town to check the layout, the DM seems to open houses now. Either didnt notice before, or it recently changed. Anyways the dm should probably not open unclaimed houses. Players could lock themselves in later or steal stuff from someone else later.

Re: Bugs 1.19

Posted: Tue 18.09.2012, 11:49
by PowerWyrm
The DM has always been able to open house doors for anticheeze reasons, but yeah, I should probably add a confirmation message before opening a door with the DM. Note that the DM shouldn't run around like mad opening doors though...

Re: Bugs 1.19

Posted: Tue 18.09.2012, 11:51
by PowerWyrm
I'm still having trouble playing with sound effects with the Win32 client. I thought I fixed that, but some tests yesterday showed that it wasn't the case. In particular, the client freezes when auto-retaliating, which is really bad if you want to survive... I'll do more tests tonight.

Re: Bugs 1.19

Posted: Wed 19.09.2012, 07:41
by PowerWyrm
Zaxx wrote:I'm still having trouble playing with sound effects with the Win32 client. I thought I fixed that, but some tests yesterday showed that it wasn't the case. In particular, the client freezes when auto-retaliating, which is really bad if you want to survive... I'll do more tests tonight.
Couldn't reproduce this on my other PC (Win7 32) as well as on Acenoid's server. I guess it's particular to my home computer (Win7 64).

Re: Bugs 1.19

Posted: Wed 19.09.2012, 07:45
by PowerWyrm
A severe bug showed up today: if you find an unidentified scroll of ID and read it, it will ask which item you want to identify... but before the chosen item is identified, the pack gets rearranged and if you have another scroll in your inventory like a scroll of WoR, it will be used up instead. I'll have to fix that ASAP.

Re: Bugs 1.19

Posted: Wed 19.09.2012, 16:10
by Ace
Zaxx wrote:
Zaxx wrote:I'm still having trouble playing with sound effects with the Win32 client. I thought I fixed that, but some tests yesterday showed that it wasn't the case. In particular, the client freezes when auto-retaliating, which is really bad if you want to survive... I'll do more tests tonight.
Couldn't reproduce this on my other PC (Win7 32) as well as on Acenoid's server. I guess it's particular to my home computer (Win7 64).
I also have Win7 64 (prof) and there is no problem to the sound.

Re: Bugs 1.19

Posted: Thu 20.09.2012, 16:38
by Ace
STORE INVENTORY missing entries
When entering store '3' it noticed that there are missing letters in the inventory list. Currently the characters d, e, g, i, l, o s are skipped.

Re: Bugs 1.19

Posted: Thu 20.09.2012, 16:57
by Ace
NO TAKING OFF RANGED AMMO IF INVENTORY FULL
You can (w)ear ammo however you cannot (t)ake it off again if the inventory is full. Inventory would not overflow so taking ammo out of the quiver should be possible.

Re: Bugs 1.19

Posted: Thu 20.09.2012, 18:02
by PowerWyrm
Ace wrote:STORE INVENTORY missing entries
When entering store '3' it noticed that there are missing letters in the inventory list. Currently the characters d, e, g, i, l, o s are skipped.
Not a bug... these are actual commands available in the store and without removing them from the menu, the game wouldn't be able to tell if you pressed a command or chose a menu item.

Re: Bugs 1.19

Posted: Thu 20.09.2012, 18:04
by PowerWyrm
Ace wrote:NO TAKING OFF RANGED AMMO IF INVENTORY FULL
You can (w)ear ammo however you cannot (t)ake it off again if the inventory is full. Inventory would not overflow so taking ammo out of the quiver should be possible.
I don't see how this is possible and I would need a test case. With the quiver though it's probably a bug in the base V code.

Re: Bugs 1.19

Posted: Thu 20.09.2012, 19:00
by Ace
The inv full & quivers issue: Retested - Just fill up inventory and try it. easy to reproduce.

Re: Bugs 1.19

Posted: Mon 24.09.2012, 12:41
by PowerWyrm
Ace wrote:The inv full & quivers issue: Retested - Just fill up inventory and try it. easy to reproduce.
Fixed for build 3.

Re: Bugs 1.19

Posted: Wed 03.10.2012, 08:58
by PowerWyrm
I just found a nasty bug: dying inside a pit will prevent the ghost from being teleported to safety, leading to permadeath. This means that I'll have to release build 3 sooner than I expected...

Re: Bugs 1.19

Posted: Wed 19.12.2012, 15:38
by PowerWyrm
New bug found today: activating a power DSM crashes the server :(

Since it's trivial to fix, I'm gonna do a quick update on build 4 tonight when I come home.