Development version of PWMAngband 1.3.0 released for testing

Issues, news, and discussion specific to the PWMangband variant.
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PowerWyrm
Balrog
Posts: 1574
Joined: Sun 27.11.2005, 15:57

Development version of PWMAngband 1.3.0 released for testing

Post by PowerWyrm » Sat 13.07.2019, 14:23

Here's the list of changes that have been implemented up to now:

User interface
--------------

Angband 4.1.3:

- Spell info improvements
- Grey out unreadable books in the inventory
- Show recharge failure chances in item list

PWMAngband:

- Match class color with spellbooks, make ghosts light grey
- Switch the Brandywine Bridge area from special level to town
- Add option to overexert player instead of preventing casting when out of mana

Gameplay changes
----------------

Angband 4.1.3:

- Updated mage class (arcane realm)
- Make slow and confuse monsters progressive
- New druid class (nature realm)
- Make Bookseller automatically sell all town books
- Remove class experience penalty
- Updated priest class (divine realm)
- Make demons living
- Updated necromancer class (shadow realm)
- Updated paladin class (divine realm)
- Updated rogue class (shadow realm)
- Allow rogues to steal from sleeping monsters
- Nerf extra shots (PWMAngband: implement fractional shots)
- Updated ranger class (nature realm)
- New blackguard class (shadow realm)
- Adjust hitdice
- Alchemist sells wands of Light and Stone to Mud instead of Hold Monster,
Stun Monster and Wonder
- Replace pointy penalty with blessed bonus
- Remove arcane glove penalty
- Reduce frequency of non-readable books

PWMAngband:

- Updated sorceror class (arcane realm)
- Allow wands of Heal Monster to work on other players
- Remove class restrictions for Dragons and race/class restrictions for
fruit bat mode except Dragon
- New FRIENDLY monster flag
- Make idle players even more stealthy
- Updated archer class (nature realm)
- Updated telepath class (psi realm)
- Updated summoner class (divine realm)
- Add maximum level requirement parameter for dungeons
- Add minimum level requirement system for objects (activated by
the LEVEL_REQUIREMENT server option)

Bugs fixed
----------

Angband 4.1.3:

- Stop non-damaging projections from waking up monsters
- Fix mana not updating bug
- Fix crash bug where some carried objects fail to be created

PWMAngband:

- Allow more than 255 terrain types
- Remove pointless cure blindness/confusion effects from spells which obviously
cannot be cast while blind or confused

Coding changes
--------------

Angband 4.1.3:

- Improve monster detection code
- Improvements to effect code
- Change targets to struct target
- Make notifications on player timed effects finishing behave more sensibly
- Rework timed status effects
- Tweak class melee
- Replace coordinates with a struct loc

PWMAngband:

- Add a cooldown parameter for spells
- Remove obsolete CLASS_GHOST variable
- Set max townies in town.txt for each town and remove the cfg option
- Remove max trees cfg option, don't grow trees and prevent destroying trees
in starting town
- Improve MvM code

Files updated: binaries only (source will come with first beta).
Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr

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