PWMAngband 1.1.4 is out!
Re: PWMAngband 1.1.4 is out!
New PWMAngband 1.1.4 build 5 released!
Experimental release to test Elementalists. The class is not finalized yet (no spellpower, unbalanced spell damage...), but it will be a good way to improve it. Also fixed a problem with randarts: all generated randarts left behind were lost forever, even if the player was not aware of them.
List of changes:
- enhancement: new class, Elementalist (base color: multihued; resistances to fire/cold/acid/lightning at levels 10/15/20/25; automatic digging at level 50; five elemental schools to learn spells from using Elemental Spellbooks)
- enhancement: the character history system has been rewritten to match V3.1 more closely (this should fix display bugs in the process)
- enhancement: random artifacts are now preserved when abandoned/sold if the owner is connected
- enhancement: players cannot steal artifacts from other players anymore
Files updated: client, server, lib, source code.
Files are available for download at the usual location. Don't forget to update both clients and servers...
Note: many txt files have changed, don't forget to delete the corresponding .raw files before restarting your server.
Experimental release to test Elementalists. The class is not finalized yet (no spellpower, unbalanced spell damage...), but it will be a good way to improve it. Also fixed a problem with randarts: all generated randarts left behind were lost forever, even if the player was not aware of them.
List of changes:
- enhancement: new class, Elementalist (base color: multihued; resistances to fire/cold/acid/lightning at levels 10/15/20/25; automatic digging at level 50; five elemental schools to learn spells from using Elemental Spellbooks)
- enhancement: the character history system has been rewritten to match V3.1 more closely (this should fix display bugs in the process)
- enhancement: random artifacts are now preserved when abandoned/sold if the owner is connected
- enhancement: players cannot steal artifacts from other players anymore
Files updated: client, server, lib, source code.
Files are available for download at the usual location. Don't forget to update both clients and servers...
Note: many txt files have changed, don't forget to delete the corresponding .raw files before restarting your server.
Re: PWMAngband 1.1.4 is out!
EEK!!!
Found a bug with 1.1.4.5: archers shooting missiles will crash the server if a brand is activated through a spell. Gonna fix that and quickly release 1.1.4.6, which will have a couple more sweet features...
Found a bug with 1.1.4.5: archers shooting missiles will crash the server if a brand is activated through a spell. Gonna fix that and quickly release 1.1.4.6, which will have a couple more sweet features...
Re: PWMAngband 1.1.4 is out!
New PWMAngband 1.1.4 build 6 released!
First attempt at balancing Elementalists. Fixed the problem concerning archers. More V3.1.1 features implemented.
Alignments with Angband 3.x:
- Items with random powers should not get duplicate powers (Angband 3.1.1)
- Targetting should warn when something is out of range (Angband 3.1.1)
- Make arriving on new levels safe (Angband 3.1.1)
- Alchemist's Gloves should be wearable by mages (Angband 3.1.1)
- Make it clear what brands on rings do (Angband 3.1.1)
- Ensure that all single summons do not bring friends or escorts (Angband 3.1.1)
- Remove 12% of hp for ex-FORCE_MAXHP non-unique monsters (Angband 3.1.1)
- Healing spells are now identical to the potions of same name (Angband 3.1.1)
- Tweak the pile sizes some scrolls appear in (Angband 3.1.1)
- Remove some pointless functions from z-file.c (Angband 3.1.1)
- Attempt to get known-via-use items selling with vaguely-reasonable prices (Angband 3.1.1): disabled in PWMAngband until power-based pricing is fully implemented
Other changes:
- enhancement: birth.txt has been updated for Elementalists
- enhancement: Monks now require much less experience to advance (+10%)
- enhancement: Unbelievers now require slightly less experience to advance (+15%)
- enhancement: Sorcerors now require slightly more experience to advance (+35%)
- enhancement: add a visual hint (depth displayed in light blue) when the level feeling has recharged (useful for smart stairscumming)
- enhancement: add spell power for Elementalists (2 spell points to spend each level; learning/improving a spell costs 1 point; cannot put more than clvl - spell level spell points in a spell, with a maximum of 5 points for Air/Fire/Earth/Water schools and 10 for the Elemental school)
- enhancement: elemental spells now cost much less mana
- enhancement: the damage of elemental spells has been adjusted
- enhancement: the Earth spell "Stone Prison" becomes "Wall Creation", which creates some walls around the player depending on spell power
- bugfix: auto-retaliating while afraid was wasting a turn
- enhancement: the tiles for elemental books have been updated in the graf-XXX.prf files
- bugfix: when having multiple shots per round, a shot is now applied only if the target has not been killed by the previous shot
- bugfix: fix a crash when archers were casting missile branding spells
- enhancement: Senyakaze and Xakaze are now QUESTOR monsters
- enhancement: due to ex-FORCE_MAXHP non-unique monsters having 12% less average hps, the formula for players maximal hit points has been adjusted for polymorphed players so that they roughly get the same amount of hps as before when using a high level form
- enhancement: current player turn is now displayed on the character sheet
Files updated: client, server, lib, source code.
Files are available for download at the usual location. Don't forget to update both clients and servers...
Note: many txt files have changed, don't forget to delete the corresponding .raw files before restarting your server.
First attempt at balancing Elementalists. Fixed the problem concerning archers. More V3.1.1 features implemented.
Alignments with Angband 3.x:
- Items with random powers should not get duplicate powers (Angband 3.1.1)
- Targetting should warn when something is out of range (Angband 3.1.1)
- Make arriving on new levels safe (Angband 3.1.1)
- Alchemist's Gloves should be wearable by mages (Angband 3.1.1)
- Make it clear what brands on rings do (Angband 3.1.1)
- Ensure that all single summons do not bring friends or escorts (Angband 3.1.1)
- Remove 12% of hp for ex-FORCE_MAXHP non-unique monsters (Angband 3.1.1)
- Healing spells are now identical to the potions of same name (Angband 3.1.1)
- Tweak the pile sizes some scrolls appear in (Angband 3.1.1)
- Remove some pointless functions from z-file.c (Angband 3.1.1)
- Attempt to get known-via-use items selling with vaguely-reasonable prices (Angband 3.1.1): disabled in PWMAngband until power-based pricing is fully implemented
Other changes:
- enhancement: birth.txt has been updated for Elementalists
- enhancement: Monks now require much less experience to advance (+10%)
- enhancement: Unbelievers now require slightly less experience to advance (+15%)
- enhancement: Sorcerors now require slightly more experience to advance (+35%)
- enhancement: add a visual hint (depth displayed in light blue) when the level feeling has recharged (useful for smart stairscumming)
- enhancement: add spell power for Elementalists (2 spell points to spend each level; learning/improving a spell costs 1 point; cannot put more than clvl - spell level spell points in a spell, with a maximum of 5 points for Air/Fire/Earth/Water schools and 10 for the Elemental school)
- enhancement: elemental spells now cost much less mana
- enhancement: the damage of elemental spells has been adjusted
- enhancement: the Earth spell "Stone Prison" becomes "Wall Creation", which creates some walls around the player depending on spell power
- bugfix: auto-retaliating while afraid was wasting a turn
- enhancement: the tiles for elemental books have been updated in the graf-XXX.prf files
- bugfix: when having multiple shots per round, a shot is now applied only if the target has not been killed by the previous shot
- bugfix: fix a crash when archers were casting missile branding spells
- enhancement: Senyakaze and Xakaze are now QUESTOR monsters
- enhancement: due to ex-FORCE_MAXHP non-unique monsters having 12% less average hps, the formula for players maximal hit points has been adjusted for polymorphed players so that they roughly get the same amount of hps as before when using a high level form
- enhancement: current player turn is now displayed on the character sheet
Files updated: client, server, lib, source code.
Files are available for download at the usual location. Don't forget to update both clients and servers...
Note: many txt files have changed, don't forget to delete the corresponding .raw files before restarting your server.
Re: PWMAngband 1.1.4 is out!
Hi!
Okay I searched now half an hour for it and
http://powerwyrm.fr.tc/PWMangband/ is up to 113
and on http://monsite-orange.fr/powerwyrm/page5/index.html is 100
So where is 114? :)
Okay I searched now half an hour for it and
http://powerwyrm.fr.tc/PWMangband/ is up to 113
and on http://monsite-orange.fr/powerwyrm/page5/index.html is 100
So where is 114? :)
Re: PWMAngband 1.1.4 is out!
Oh... I didn't even know I had a download link on my web page... I should probably update it (didn't touch the page for 3 years now).
The xdir link (http://powerwyrm.fr.tc/PWMangband/) is out of date because I simply cannot connect to that site via FTP anymore (no idea why). The new links were given here: http://www.mangband.org/forum/viewtopic.php?f=9&t=1805
The xdir link (http://powerwyrm.fr.tc/PWMangband/) is out of date because I simply cannot connect to that site via FTP anymore (no idea why). The new links were given here: http://www.mangband.org/forum/viewtopic.php?f=9&t=1805
Re: PWMAngband 1.1.4 is out!
Btw, you must click on "Télécharger Fichier" to download the files (yeah it's a french hosting website).
Re: PWMAngband 1.1.4 is out!
New PWMAngband 1.1.4 build 7 released!
Balancing Elementalists again. More V3.1.1 features implemented.
Alignments with Angband 3.x:
- Items are now fully ID'd when known flags and flags match up (Angband 3.1.1)
- Skip non-existent spells when counting spells that can be learned (Angband 3.1.1)
- Remove now unnecessary duplication in init1.c (Angband 3.1.1)
- Make struct player_race use arrays for flags (Angband 3.1.1)
- Move all player-related types into player/types.h (Angband 3.1.1)
- Remove potions of self_knowledge (Angband 3.1.1)
- Stop running one square away from already-visible monsters (Angband 3.1.1)
- Update description of TR2_AFRAID (Angband 3.1.1)
- Order the list of visible monsters by depth (Angband 3.1.1)
- Code cleanup (Angband 3.1.1): remove cmd6.c; put remaining object handling functions in cmd-obj.c; rename do_cmd_* functions that affect game state to textui_cmd_*; write a function (object_from_item_idx) to get an o_ptr from an item number and a function to reduce and describe inventory/floor items to remove a lot of code duplication
- Monster display now shows in/out of LOS and asleep/awake (Angband 3.1.1)
- Sort out various uses of text_out to prevent strings read from files or generated by the game being used as format strings (Angband 3.1.1)
- Set LOS flag (mon_los/play_los) when a monster/player detected by ESP is in LOS (Angband 3.1.1)
- Amend Cammithrim's description (Angband 3.1.1)
- Notice the IMPAIR_* and REGEN flags when regenerating HP/mana (Angband 3.1.1)
- Add some object knowledge accessor functions (Angband 3.1.1)
- Stop requiring full knowledge to merge various item kinds (Angband 3.1.1)
- Stop requiring knowledge in order to activate things (Angband 3.1.1)
- Improve the squelch system a bit (Angband 3.1.1)
- Add STEALTH to OBVIOUS_MASK (Angband 3.1.1)
- Any flag a monster might learn in update_smart_learn(), the player should learn (Angband 3.1.1)
- If the monster checks vs ac, the player learns ac bonuses (Angband 3.1.1)
- Various tweaks to object power (Angband 3.1.1)
Other changes:
- Remove activation (ACTIVATE) flags in source code and text files: an activation is now fully defined by an effect and a non-zero recharge time
- The value of rods is now defined like any other activatable item (base value in text file + effect value in list-effects.h)
- Reimplement "known if aware" (EASY_KNOW) flags in source code and text files (to avoid hardcoded tval/sval values and to anticipate changes in the ID-by-use code)
- Fix ID-by-use not working on worthless items
- Fix ID-by-use not working on two-handed weapons
- The damage of low level elementalist spells has been beefed up a bit
- Fixed another display bug with Rings of Power
- The "Display feature knowledge" submenu has been (finally) implemented
Files updated: client, server, lib, source code.
Files are available for download at the usual location. Don't forget to update both clients and servers...
Note: many txt files have changed, don't forget to delete the corresponding .raw files before restarting your server.
Balancing Elementalists again. More V3.1.1 features implemented.
Alignments with Angband 3.x:
- Items are now fully ID'd when known flags and flags match up (Angband 3.1.1)
- Skip non-existent spells when counting spells that can be learned (Angband 3.1.1)
- Remove now unnecessary duplication in init1.c (Angband 3.1.1)
- Make struct player_race use arrays for flags (Angband 3.1.1)
- Move all player-related types into player/types.h (Angband 3.1.1)
- Remove potions of self_knowledge (Angband 3.1.1)
- Stop running one square away from already-visible monsters (Angband 3.1.1)
- Update description of TR2_AFRAID (Angband 3.1.1)
- Order the list of visible monsters by depth (Angband 3.1.1)
- Code cleanup (Angband 3.1.1): remove cmd6.c; put remaining object handling functions in cmd-obj.c; rename do_cmd_* functions that affect game state to textui_cmd_*; write a function (object_from_item_idx) to get an o_ptr from an item number and a function to reduce and describe inventory/floor items to remove a lot of code duplication
- Monster display now shows in/out of LOS and asleep/awake (Angband 3.1.1)
- Sort out various uses of text_out to prevent strings read from files or generated by the game being used as format strings (Angband 3.1.1)
- Set LOS flag (mon_los/play_los) when a monster/player detected by ESP is in LOS (Angband 3.1.1)
- Amend Cammithrim's description (Angband 3.1.1)
- Notice the IMPAIR_* and REGEN flags when regenerating HP/mana (Angband 3.1.1)
- Add some object knowledge accessor functions (Angband 3.1.1)
- Stop requiring full knowledge to merge various item kinds (Angband 3.1.1)
- Stop requiring knowledge in order to activate things (Angband 3.1.1)
- Improve the squelch system a bit (Angband 3.1.1)
- Add STEALTH to OBVIOUS_MASK (Angband 3.1.1)
- Any flag a monster might learn in update_smart_learn(), the player should learn (Angband 3.1.1)
- If the monster checks vs ac, the player learns ac bonuses (Angband 3.1.1)
- Various tweaks to object power (Angband 3.1.1)
Other changes:
- Remove activation (ACTIVATE) flags in source code and text files: an activation is now fully defined by an effect and a non-zero recharge time
- The value of rods is now defined like any other activatable item (base value in text file + effect value in list-effects.h)
- Reimplement "known if aware" (EASY_KNOW) flags in source code and text files (to avoid hardcoded tval/sval values and to anticipate changes in the ID-by-use code)
- Fix ID-by-use not working on worthless items
- Fix ID-by-use not working on two-handed weapons
- The damage of low level elementalist spells has been beefed up a bit
- Fixed another display bug with Rings of Power
- The "Display feature knowledge" submenu has been (finally) implemented
Files updated: client, server, lib, source code.
Files are available for download at the usual location. Don't forget to update both clients and servers...
Note: many txt files have changed, don't forget to delete the corresponding .raw files before restarting your server.
Re: PWMAngband 1.1.4 is out!
I've updated my server and reset it for 1.14.7.
Mangband Project Team Member
Re: PWMAngband 1.1.4 is out!
By the way... I see everyone resetting their servers for the patches. You don't need to do that :)
Just delete the .raw files which correspond to .txt files that have changed and that should be enough.
Just delete the .raw files which correspond to .txt files that have changed and that should be enough.
Re: PWMAngband 1.1.4 is out!
New PWMAngband 1.1.4 build 8 released!
Last release before my holidays (I'll be back in 3 weeks, then I'll start to work on 1.1.5 which will require a full reset). More V3.1.1 features implemented. Some client improvements (check it out!)...
Alignments with Angband 3.x:
- Add support for automatically numbering characters (Angband 3.1.1): any character with a name ending with a space character followed by a Roman number can be rerolled with that Roman number incremented
- Prevent stores stocking weapons with negative mods (Angband 3.1.1): weapons with mixed to-hit/to-dam, (+4, -2) for example, will disappear when sold
- Store gold that monsters steal in their inventory (Angband 3.1.1)
Other changes:
- The "Display ego item knowledge" submenu has been (finally) implemented
- The player database has been expanded to allow keeping track of "dead" characters
- The server will now keep "dead" characters in the player database during 7 days
- The list of characters linked to an account displayed on the client will now mention "dead" characters and their expiration date
- Choosing a "dead" character from the list of characters displayed on the client now allows to reroll that character, play a new incarnation of that character (Rocky II, Rocky III, ...) or delete that character permanently (to free a character slot if the account is full)
- Quick-start is now only proposed when rerolling a character or playing a new incarnation of a character
Files updated: client, server, lib, source code.
Files are available for download at the usual location (it's here now: http://powerwyrm.monsite-orange.fr).
Don't forget to update both clients and servers...
Last release before my holidays (I'll be back in 3 weeks, then I'll start to work on 1.1.5 which will require a full reset). More V3.1.1 features implemented. Some client improvements (check it out!)...
Alignments with Angband 3.x:
- Add support for automatically numbering characters (Angband 3.1.1): any character with a name ending with a space character followed by a Roman number can be rerolled with that Roman number incremented
- Prevent stores stocking weapons with negative mods (Angband 3.1.1): weapons with mixed to-hit/to-dam, (+4, -2) for example, will disappear when sold
- Store gold that monsters steal in their inventory (Angband 3.1.1)
Other changes:
- The "Display ego item knowledge" submenu has been (finally) implemented
- The player database has been expanded to allow keeping track of "dead" characters
- The server will now keep "dead" characters in the player database during 7 days
- The list of characters linked to an account displayed on the client will now mention "dead" characters and their expiration date
- Choosing a "dead" character from the list of characters displayed on the client now allows to reroll that character, play a new incarnation of that character (Rocky II, Rocky III, ...) or delete that character permanently (to free a character slot if the account is full)
- Quick-start is now only proposed when rerolling a character or playing a new incarnation of a character
Files updated: client, server, lib, source code.
Files are available for download at the usual location (it's here now: http://powerwyrm.monsite-orange.fr).
Don't forget to update both clients and servers...