Merry Xmas and a PWMAngband update!

Issues, news, and discussion specific to the PWMangband variant.
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PowerWyrm
Balrog
Posts: 1574
Joined: Sun 27.11.2005, 15:57

Merry Xmas and a PWMAngband update!

Post by PowerWyrm » Wed 24.12.2008, 18:50

There's an extra gift for you this christmas...

New patch 1.1.1 build 12 for PWMAngband 1.1.1 released!
(client, server and source code available at usual location)

This release fixes a few bugs introduced in build 11 (General Store, randarts). And as suggested by Emulord, it implements monster spells for Shapechangers. Since I'm gonna be home for the next 2 weeks, I'm gonna try to keep my test server up more often. Feel free to test the new changes.

List of changes:
- fixed store_create_staples(): the General Store was selling shurikens instead of rocks
- fixed store_object_similar(): bpval was not taken into account
- items now disappear when sold in the General Store
- fixed store_create_item(): base bonuses for diggers were not set properly
- fixed Receive_objflags(): object flags shouldn't be redrawn while screen is icky or while shopping
- fixed Receive_redraw(): object flags were not redrawn when pressing CTRL-R
- fixed prt_equippy(): object flags were not redrawn properly in the left panel of the main window (equipped items)
- fixed scramble_artifact(): only one ability could be added to random artifacts
- breathing attacks from polymorphed players (shapechangers/dragons) now have a radius of 3 instead of 2 if their current form has the POWERFUL flag
- fixed Receive_ghost(): p_ptr->current_spell was not reset after using a ghost power
- new command: "N" (cast monster spell)
- shapechangers can now cast monster spells when polymorphed in a form that can cast spells
- shapechangers now get mana to cast monster spells
- shapechangers can now browse their monster spells by pressing the "b" command
- missing undead power descriptions and info added
- fixed do_cmd_ghost_power(): directional spells were asking for a direction, then were clearing it

Alignments with MAngband 1.x:
- Report the exact error code on server save file errors: done
- Panic save handler simplification: done
- Disable saving of monster inventories: fixed
- Polymorph shouldn't work in town: fixed

Alignments with Angband 3.x:
- Nuked (virtually) unused move_cursor() function (Angband 3.0.8)
- Converted command list into a struct (Angband 3.0.8)

Features/problems partially implemented/fixed:
- none

Emulord
King Vampire
Posts: 252
Joined: Mon 30.04.2007, 20:19
Location: UIUC

Re: Merry Xmas and a PWMAngband update!

Post by Emulord » Wed 24.12.2008, 19:29

yay! shapechangers can cast monster spells!
I might play some PWMangband after christmas. Let me know (PM) when the server will be up, okay?

PowerWyrm
Balrog
Posts: 1574
Joined: Sun 27.11.2005, 15:57

Re: Merry Xmas and a PWMAngband update!

Post by PowerWyrm » Thu 25.12.2008, 15:08

Just check the meta... it's usually up in the afternoon/evening.

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